Author Topic: [Submod] Facility Expansion Pack [X-Com Files]  (Read 1903 times)

Offline varajo411

  • Sergeant
  • **
  • Posts: 32
    • View Profile
Re: [Submod] Facility Expansion Pack [X-Com Files]
« Reply #15 on: April 10, 2024, 11:28:03 am »
Sorry for the late reply, been occupied with other things. yes there were explosion in that battle and I won it. So far I am aware of items being scattered around in the hangar did not happen to me. (a previous playthrough without the facility expansion pack mod enabeled.)

Offline shanadir

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [Submod] Facility Expansion Pack [X-Com Files]
« Reply #16 on: May 04, 2024, 04:21:03 pm »
so, from the lack of mention in any changelog or description in the mod, is it not supposed remove bio lab services from the XCOM HQ?
Because MAN, does that delay you getting anywhere in the game. Having to research advanced medicine before you can perform a monster autopsy and get promotion 1, delaying it by several months is a pretty big deal, especially in a brutal ai run...

Offline justaround

  • Captain
  • ***
  • Posts: 97
    • View Profile
Re: [Submod] Facility Expansion Pack [X-Com Files]
« Reply #17 on: May 25, 2024, 08:47:15 am »
Humvee bug/issue. Despite it being a normal-sized car, it cannot be put in a garage. It also cannot be put in a hangar. Basically one can research it, but cannot put it anywhere. Editing the ruleset file and bugfixing it manually by changing its garage type to 0 (regular garage) works.