In the past, I found two hangar concept images
Here there are some new facility:
https://openxcom.org/forum/index.php/topic,2033.msg28674.html#msg28674 (https://openxcom.org/forum/index.php/topic,2033.msg28674.html#msg28674)
This truly looks cool but, can you provide a small description of what exactly the "upgraded hangars" and "upgraded psi-labs" do? Just to be sure. The former probably holds more ships, while the latter lets you have more agents, right?
30x30 Hangar!
Just concept art (but MAP file created too)
I wait new version of OXCE+, i hope work it later.
AWESOME! I've been waiting for this. I really hope it works the way you design it, I'm looking for this cool hangar for my personal mod. ;D
I think, its done, please check it (but Hangar come next version, it the first version works perfect and no bug!):
https://openxcom.org/forum/index.php/topic,6328.0.html
Bravo for your work !
Very nice ! :)
Thank you! I need little time and i hope the next version come with new hangars :)
I testing now in base attack, many spawn points for the enemy.
Hi, Biggieboy!
Do you accept requests? I would like a Combined Building, but 2x2 , including a small radar, a workshop, a laboratory and a custom building, something like a command center. I am attaching an image of what I would like. Maybe not exactly that, but something similar.
Do you think could be possible? ;D
Yes, but i need more time, because i have lot of work :( I wanna finish first the new hangars :)Cool! Thank you for accepting. ;D
I don't know if you already fixed this on the next version you are working on but you can build upgraded psionic labs from the start.I added a missing upgraded psionic lab research and made the building dependant on it+psi labs+ upgraded buildings but i can't lock the ufopedia article to this new research.
Also fixed a couple typos in the english translation.
Awesome! I'm glad that you are still working on this project. ;D
New version here!
https://openxcom.mod.io/building-mod-pack (Please like and subscribe for new release!)
Infos:
https://openxcom.org/forum/index.php/topic,6328.msg97350.html#msg97350
Thank you guys, if found some more bug, please tell me, or new idea, infos!
New release, 1.6:
Juno reported many bugs:
- Large building crashed the game, fixed
- Bug in UFOpedia, fixed
- Baseshape reworked
Please try, subsribe and like it!
Thank you!
Great! Downloading. 8)
https://openxcom.mod.io/building-mod-pack
Sadly, this mod and the Recruitment Office doesn't work with X-Files, where it would be quite useful. Shame.
I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).
The problem is the X-files mod changed the main facilities.. so this can not deployed version.
Just to check: Do you mean I have to do this within X-Files' own Ruleset folder, or your Building Mod Pack's own? I think it's the first case, but I have to be sure, I haven't checked this yet. I suppose I'll have to re-do this everytime your mod and/or the X-Files' mod is updated.
I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).
The problem is the X-files mod changed the main facilities.. so this can not deployed version.
Tell me please if work (or not)
I did the above and I deleted all of the research entries except "research:
- name: STR_SPECIAL_RESOURCES
cost: 500..."
but it still gives me an error upon trying to start Openxcom, saying something about an error in STR_DEPLOYED BUILDINGS.
Can you show me the log file?
Do you want the whole file, or just the part where it fails?
Here's the part with the error anyway. Although by now I probably fucked up the mod and I should reinstall it. Perhaps you could talk with Solarius to see if he can integrate the buildings into his X-Files mod? They would be fitting for these advanced buildings to be there IMO.
research:
- name: STR_DEPLOYED_BUILDINGS
cost: 360
points: 20
dependencies:
- STR_UPGRADED_BUILDINGS
- STR_UFO_POWER_SOURCE
- STR_UFO_NAVIGATION
- name: STR_BUILDING_RESOURCES
cost: 250
points: 15
dependencies:
- STR_DEPLOYED_BUILDINGS
- name: STR_SPECIAL_RESOURCES
cost: 500
points: 30
dependencies:
- STR_ELERIUM_115
- STR_BUILDING_RESOURCES
Now it finally works. Thanks!
Any news ? :P
I'm glad that you're still at work! Any news of the combined buildings? I'm waiting for them! :D
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Huh this is plane is tha last i think but.. what is your favorite? I have many combinations idea :)
BTW, thank you for your Large Hangar, is awesome.
My plan is all building have missions, because many people ask me, how can find it in mod. Interrogration Lab and missions its very easy (all alien drop it).
Commander Biggieboy you simple mega monster on the bases and great architect )) by the Way here you can get where to attach the can will create a side of aliens )
No, I took two sides from the ufo game, have you heard about this ? This is where you can network with to play our favorite game ) I attached can try ) ;D ;D ;D
Hi,
i am asuming that this mod is not working correctly in vanilla OpenXcom or?
Would you mind me borrowing some of the Maps and Graphics, for my Hardmode Expansion Mod?