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Messages - bombom

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 05, 2021, 09:48:45 pm »
It is possible to go on a faraway mission in a van, get an agent lightly injured, and then have this agent recover and assign to another craft before the original van is even back. I did not test, but I suspect that it should be possible to have all agents on a mission injured and then have a craft going back to base without a pilot.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 24, 2021, 11:13:40 pm »
On beginner difficulty, the purchase price of leather coat is $2000, but the sell price is $2375.

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The X-Com Files / Abort mission penalty
« on: April 24, 2021, 03:57:11 am »
I am a new player. I went on a cult safehouse mission. Though I was relatively well, two of my agents ending up getting shot, which made me run out of medical aids. So, I decided to retreat to the craft, confident that I will still get a nice score from killing several cultists. Alas, because of the -100 penalty my score ended being negative. As I previously aborted another mission without a penalty (I forget which), this was unexpected. It would make sense to have some kind of text in the briefing that would warn about the penalty, and ideally provide an in-universe explanation of why it is there.

By the way, I am loving the mod! Thanks!

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