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Recycle Bin / Re: Tiles, Sprites and Lofts/Loftemps
« on: April 05, 2022, 11:16:16 pm »
here's the conversion codes for OxC
https://github.com/OpenXcom/OpenXcom/blob/94640aab1279ae268e0420a7b5c99cc44eb09473/src/Battlescape/Camera.cpp#L431
and similar in MapView2
https://github.com/kevL/OpenXCOM.Tools/blob/f5eccf594eb08adebcbec7db5759d20a486aa81e/MapView/Forms/MainView/MainViewPanel/MainViewOverlay.cs#L2212
ps. that level of math spooks me out ...
pps. projectile trajectory appears to be converted and traced at the start of Map::drawTerrain()
https://github.com/OpenXcom/OpenXcom/blob/94640aab1279ae268e0420a7b5c99cc44eb09473/src/Battlescape/Map.cpp#L482
( note: I seem to recall that projectiles also cast a shadow )
/anyway, there it is :|
https://github.com/OpenXcom/OpenXcom/blob/94640aab1279ae268e0420a7b5c99cc44eb09473/src/Battlescape/Camera.cpp#L431
and similar in MapView2
https://github.com/kevL/OpenXCOM.Tools/blob/f5eccf594eb08adebcbec7db5759d20a486aa81e/MapView/Forms/MainView/MainViewPanel/MainViewOverlay.cs#L2212
ps. that level of math spooks me out ...
pps. projectile trajectory appears to be converted and traced at the start of Map::drawTerrain()
https://github.com/OpenXcom/OpenXcom/blob/94640aab1279ae268e0420a7b5c99cc44eb09473/src/Battlescape/Map.cpp#L482
( note: I seem to recall that projectiles also cast a shadow )
/anyway, there it is :|