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Messages - kevL

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61
Tools / Re: MAPVIEW upgrade
« on: August 10, 2022, 12:08:37 pm »
You mean the front of the top view being that big? It's because I increase the size to see more clearly or did you refer to something else?

well, i was kinda wondering about that (screenshot 1) but more about 2

did you increase fontsize in Win OS ?

62
Tools / Re: MAPVIEW upgrade
« on: August 10, 2022, 03:24:31 am »
ok i see

basically backgrounds of panels, and the MapTree

am trying to finish a big update on another project atm - ill take a closer look sometime, maybe implement user-options for those ...


thanks for the headsup



ps. Is the font in your MapTree really that borky... ?

63
Tools / Re: MAPVIEW upgrade
« on: August 09, 2022, 03:23:31 am »
hey thusky,

im okay with lightmode so no plans for dark, but you *might* be able to get some relief by tweaking your OS-color settings ... (change white controls to silver, for example)


ps. creating color-schemes = surprisingly nontrivial ...

pps. I might be able to add a 'dark' option for some areas without causing color conflicts, if you want to post a screenshot or two pointing out what bothers most, (no guarantees)

64
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 17, 2022, 09:30:04 am »
There are also these weird dots on the stairs that are visible on the outlines of the...

Its a rogue pixel in the sprite. They're kinda common in the stock PCK files ...

they can be fixed with PckView, incl. in Mapview2, quite easily (in fact this is why i added single-pixel-editing to PckView)

65
... a pop up ...

the prob with a popup ofc, its gonna spam the user (and i can't think of a good way to resolve that myself).

It'd be better to catch attention by just flashing a recent-activity number, a few times, when the activity updates ... perhaps by country:

*flash* Argentina 5 *flash* x3

66
alternate idea: current score, followed by recent activity score

67
Help / Re: Problem with converting spritesheet to PCK
« on: May 08, 2022, 11:50:15 pm »
regardless, here's a better list of spite editors

https://openxcom.org/forum/index.php/topic,2676.0.html

68
Help / Re: Problem with converting spritesheet to PCK
« on: May 08, 2022, 10:46:46 pm »
For some reason, when i'm opening spritesheet (attachement 1) with PckView, some random pixels turning into blue (attachment 2).
I used InfranView convert all colours to battlescape palette, which comes with openxcom.
What may cause this problem?

i think you need a better sprite editor
https://openxcom.org/forum/index.php/topic,7781.0.html

It looks like irfanview 'optimized' the palette (hint: don't use an editor that figures it knows what it's doing with the palette ... it doesn't, this is XCOM, we use our own palettes here. )

2nd, the spritesheet didn't preserve transparency for palette id #0 -- and we like our 0 ids to be transparent :)

70
Tools / Re: MAPVIEW upgrade
« on: May 02, 2022, 12:25:15 am »
woohoo! no auto-rewrite routine (yet?) but better error messages

(not committed to repo atm)

yeh i was getting fed up with the other cr*p i was working on ...

71
Tools / Re: MAPVIEW upgrade
« on: April 29, 2022, 08:45:41 pm »
the highlighted data in first screenshot is the 7th sprite in the PCK file, the 8th sprite begins at offset 0x0c0b ... but the second screen shot shows the offset of the 8th sprite in the TAB file as 0x0c06

0c06 != 0c0b

All of the remaining offsets are borked also ...

I have a small routine that rewrites TAB files, but it's not robust enough for general use. At some point i might put in an option to rewrite the TAB file if my time and health permit,

72
Tools / Re: MAPVIEW upgrade
« on: April 29, 2022, 05:03:21 pm »
Tks, will have a look

[edit]
corrupt TAB file, try this one


I tried opening one of the PCK files using PckView and got an error: "File data overflow a sprite's length."

This is a valid PCK file and is used in one of the mods without a problem. But PckView and consequently MapView2 give me an error if I try opening a map/terrain that uses such a PCK file.

perhaps because OxC/e doesn't use the TAB files (idk). They're redundant but MapView2 / PckView will continue to use TAB files.

73
Tools / Re: MAPVIEW upgrade
« on: April 29, 2022, 03:42:45 pm »
does it have a .TAB file? If so pls link it also

PckView doesn't open .PCK files unless they have a .TAB file ...

74
here for example is the code that changes to a different MCD record if a part gets destroyed by an explosion

bool TileEngine::detonate(Tile* tile)
https://github.com/OpenXcom/OpenXcom/blob/94640aab1279ae268e0420a7b5c99cc44eb09473/src/Battlescape/TileEngine.cpp#L1560

bool Tile::destroy(TilePart part, SpecialTileType type)
https://github.com/OpenXcom/OpenXcom/blob/94640aab1279ae268e0420a7b5c99cc44eb09473/src/Savegame/Tile.cpp#L466

75
there is only one loftset per MCD record.

for a part to change its loftset, the part in the tileslot must be changed.

1. it's a door
2. it got destroyed
3. ???

The 8 sprites for each part cycle constantly on the battlefield. But this doesn't change the loftset of the tilepart.

note: Sliding/UFO doors are tricky ... (they don't cycle until activated, then do only 4 animations before changing to their alternate part, iirc)

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