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Messages - Niewiem

Pages: 1 ... 5 6 [7]
91
Hi could you provide link to you LP - I cannot find it anywhere :D

92
Great - thank you for info!
I should start my playthrough today :)

93
I did not even started playing yet but found that in changelog:

- Undersea missions now require researching a submarine.

Does that mean we are having bridge between Xcom1 and Xcom2 here? Or is it earlier than first alien invasion?
BTW did you think of making a mod that would be actual bridge between Xcom1 and Xcom2 (I mean it would cover what happened between those two) and would allow playing both continously? Is it even possible?

94
The X-Com Files / Re: X-Dogs Weaponry
« on: March 17, 2017, 09:51:00 am »
I agree that ogs should be able to have some strenght to carry items but i think strenght 10 would be max

95
The X-Com Files / Re: Doggie names!
« on: March 16, 2017, 11:09:29 pm »
http://www.imdb.com/title/tt0397892/
I see there are already some Polish dogs so not really much more to add.

96
Hi I am new guy here and eager to play your mod :)
I already played part of Full Mod Pack and watched some of Meridians LP for Full Mod Pack
Thank you for keeping this great game alive! :)

97
The X-Com Files / Re: Doggie names!
« on: March 16, 2017, 02:42:09 pm »
How about Bolt from that animation? :)

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