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Topics - Bonakva

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16
Open Feedback / Sorting
« on: March 08, 2021, 10:57:06 pm »
Is it possible to mirror the sort?
Sometimes it is very inconvenient when the magnification is from top to bottom.

17
Open Feedback / The meaning of some variables
« on: February 03, 2021, 03:29:23 pm »
What do these lines mean?

fixedWeapon: true
explosionSpeed: 5
attraction: 8

I apologize if I asked a question or created this topic in the wrong place
If there is a topic with general questions, please give a link

18
The X-Com Files / Counter-grenade tactics
« on: January 26, 2021, 12:32:48 pm »
Is there a way to identify the grenade in the enemy's inventory?
A universal method or tactics for countering alien grenades?

One unsuccessful grenade can put the entire mission at risk

I intuitively thought that if the opponent has both hands occupied, he does not have a grenade, is this true?
I also thought that if the enemy had a pistol or a submachine gun, he would often have a grenade in his inventory, according to the same logic, I thought that a two-handed weapon is a sign of the absence of a grenade... But it seems this is not so.
Are there any basic patterns? Or is it pure randomness and every low-level cult soldier is capable of throwing a grenade at my entire squad?

How do you deal with enemy grenades?

19
The X-Com Files / SHIV
« on: January 23, 2021, 12:08:30 pm »
Just a thought
Why not make SHIV counterparts?
I don't understand why scout tanks only have a shotgun to open doors. You can also install a machine gun. This makes a good SHIV for the early game.

20
The X-Com Files / Damage to inventory
« on: January 22, 2021, 08:11:44 pm »
Tell me, can you edit the place where things appear in the ship? I want them to be located deeper in the ship, and not at the very exit
There are times when a bad grenade destroys my things ...

21
The X-Com Files / Alenium Shard
« on: January 21, 2021, 06:25:50 pm »
Alenium Shard can only be obtained from a box?

Do I understand correctly that, as conceived by the authors in the early game, we can essentially have only 1 AI?

It's just that in some of the versions, it seems, it was possible to buy ai

22
The X-Com Files / Purpose of grenades
« on: January 19, 2021, 04:17:44 pm »
Can you conditionally explain the purpose of the grenades?
Flashbang Grenade - useful when you need to put debuffs, the only grenade that goes off after the throw?
Grenade - instant damage, versatile against people and monsters (destroys objects)
Incendiary Grenade - clearing the terrain from vegetation, highlighting the terrain at night, setting fire to enemies, controlling zombies, there is practically no instant damage, useless for causing damage
Smoke Grenade - no comments, useful for retreating or burning out a line of fire (choke damage? Can enemies / lemengi die in smoke?)
Napalm Grenade - what is its meaning? it is more powerful than a regular grenade
Tritanium Grenade - instant damage, good against many people and monsters (does not destroy items, right? More powerful than a regular grenade?)
EMP Grenade - against robots, tanks
Stun Grenade - instant stun damage to capture enemy manpower
Proximity Grenade - More powerful than a regular grenade. Does it work if you immediately hit the enemy? What is the activation radius?

23
The X-Com Files / MIB on missions with farmers
« on: January 16, 2021, 08:02:19 am »
Mission with farmers.
For a very long time I could not find a farmer and in the next turn I saw a red inscription about some kind of reinforcement. I was shocked when people in black appeared on the map. Hell, that's great early game farming of good weapons. True, losing the entire squad can be very simple ... how long has a similar feature appeared in the game?

What missions also allow you to call in reinforcements?

24
The X-Com Files / psi strength of hybrids
« on: January 13, 2021, 12:32:05 pm »
What is the reason that the maximum psi strength of hybrids is less than a human?
I think hybrids should be more developed

25
The X-Com Files / Night vision device?
« on: January 13, 2021, 10:49:31 am »
Is it possible to implement a night vision device? For example, after researching a certain technology, an existing armor gets a new subtype.

The bio-exo suit is certainly good for night operations, but it's mostly designed against monsters. There is no good alternative against humans. Especially in the early/mid game

26
The X-Com Files / standard mods openxcom
« on: January 11, 2021, 02:27:30 pm »
1) X-files compatible with openxcom mods?
2) X-files made a separate mod. How to display it along with standard openxcom mods?

27
The X-Com Files / Quick Grenade Throw
« on: May 23, 2020, 06:59:30 pm »
Is it possible to quickly throw a grenade?
Currently I go into the inventory, put it in my hand with the mouse, go out, throw it.
It would be nice for the grenade to be automatically transferred to the hand by pressing a key.
Or at least shifted by pressing a key in the inventory, like a preset

+ question.
Sometimes you need to transport materials to another base,
Is it possible to change the number of ten or hundreds? Currently possible long with the left-click or “all” with the right-click

28
The X-Com Files / Skin mod
« on: May 21, 2020, 10:11:30 pm »
I make a small cosmetic mod for myself, paint the armor. I give personality to the fighters) I was able to color the armor, but I don%u2019t know how to put it into the game.
Theoretically, it can be introduced as new armor, but I would like to make a link to the skins of the fighters, so it seems to me there will be less problems. Tell me how to do it.
my amateurish level suggests that the armor is already attached to the skins, but I could be wrong

29
The X-Com Files / radius of Flare
« on: May 20, 2020, 11:02:33 am »
Where can I edit the light radius of Flare?

30
The X-Com Files / Tactical penetration
« on: May 19, 2020, 09:52:25 pm »
Tell me what things can make a hole in the UFO? I know that a plasma cutter can do this, but it’s still far from it, I opened the laser cutter and thought that now I can surprise the aliens, but it seems not (((

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