OpenXcom Forum
Modding => Help => Topic started by: wcho035 on September 20, 2019, 08:25:59 am
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Hi, I have been reading up on the fuses in the ruleset. I am not a 100% in the understanding of its purpose.
Could one transform an ordinary ammo type, say grenade launcher ammo, into an IDE with its battletype remain the ammo type?
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What's an IDE?
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Improvised explosive device, sorry got the acronym wrong.
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No.
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Oh well, then what are the uses of fuses in the ruleset? I am just trying to grasp of the possibilities.
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- turn flares on/off
- make items disappear after a certain number of turns
maybe more
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Interesting.. I was thinking of doing an ammo type that is a flare you fire off from a grenade launcher. I don’t believe the game can do it. Oh well, I will let my imagination to cook up something for it.