OpenXcom Forum

Modding => Help => Topic started by: wcho035 on September 20, 2019, 08:25:59 am

Title: Questions on fuses..
Post by: wcho035 on September 20, 2019, 08:25:59 am
Hi, I have been reading up on the fuses in the ruleset. I am not a 100% in the understanding of its purpose.

Could one transform an ordinary ammo type, say grenade launcher ammo, into an IDE with its battletype remain the ammo type?
Title: Re: Questions on fuses..
Post by: Meridian on September 20, 2019, 08:34:26 am
What's an IDE?
Title: Re: Questions on fuses..
Post by: wcho035 on September 20, 2019, 08:50:47 am
Improvised explosive device, sorry got the acronym wrong.
Title: Re: Questions on fuses..
Post by: Meridian on September 20, 2019, 09:11:16 am
No.
Title: Re: Questions on fuses..
Post by: wcho035 on September 20, 2019, 09:20:06 am
Oh well, then what are the uses of fuses in the ruleset? I am just trying to grasp of the possibilities.
Title: Re: Questions on fuses..
Post by: Meridian on September 20, 2019, 09:23:17 am
- turn flares on/off
- make items disappear after a certain number of turns

maybe more
Title: Re: Questions on fuses..
Post by: wcho035 on September 20, 2019, 09:41:21 am
Interesting.. I was thinking of doing an ammo type that is a flare you fire off from a grenade launcher. I don’t believe the game can do it. Oh well, I will let my imagination to cook up something for it.