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OXCE Suggestions DONE / Re: [Documentation] Getting High on Vertical Terrain
« on: May 05, 2024, 09:38:33 pm »
Hi ohartenstein23,
I still have the issue of the missing tunnels under X-Com craft, some are dug some are not, see screenshot.
related mapScript:
Mod here: https://openxcom.org/forum/index.php?topic=3319.0
You can reproduce creating a DIMENSIONAL GATE ASSAULT, using any 2*1 craft (like TRANSPORTER), in Quick Battle.
Attached a save from the campaign where this type of mission site exists, so you can send the craft to it, screnshot attached.
I still have the issue of the missing tunnels under X-Com craft, some are dug some are not, see screenshot.
related mapScript:
Code: [Select]
- type: U_DIMENSION # U_BUILDING + U_PLANET using verticalLevels
commands:
- type: addCraft
size: [1, 1, 9]
verticalLevels:
- type: ground
size: [1, 1, 5] # either 0 or the z-level where your craft is supposed to be
groups: 0
- type: decoration
size: [1, 1, 0] # either 0 or the z-level where your craft is supposed to be
terrain: U_PLANET
groups: 1
- type: craft
size: [1, 1, 4] # either 4 or the height of the craft's map
- type: addBlock
#groups: 2
#executions: 1
size: [1, 1, 9]
verticalLevels:
- type: ground
size: [1, 1, 5]
groups: 2
- type: ceiling
size: [1, 1, 4]
terrain: U_PLANET
groups: 2
- type: addBlock
size: [2, 2, 9]
verticalLevels:
- type: ground
size: [2, 2, 5]
groups: 3
- type: ceiling
size: [2, 2, 4]
terrain: U_PLANET
groups: 3
- type: addBlock
size: [2, 2, 9]
executions: 3
verticalLevels:
- type: ground
size: [2, 2, 5]
groups: 3
blocks: [1, 2, 5, 6, 7, 8, 9, 10, 15]
maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1]
- type: ceiling
size: [2, 2, 4]
terrain: U_PLANET
groups: 3
maxUses: 1
- type: fillArea
size: [1, 1, 9]
verticalLevels:
- type: ground
size: [1, 1, 5]
groups: [0, 1]
freqs: [3, 1]
- type: ceiling
size: [1, 1, 4]
terrain: U_PLANET
groups: 0
- type: digTunnel
direction: both
tunnelData:
level: 1
MCDReplacements:
- type: corner
set: 11
entry: 2
- type: westWall
set: 11
entry: 1
- type: northWall
set: 11
entry: 0
- type: floor
set: 11
entry: 50
- type: digTunnel
direction: both
tunnelData:
level: 3
MCDReplacements:
- type: corner
set: 11
entry: 2
- type: westWall
set: 11
entry: 1
- type: northWall
set: 11
entry: 0
- type: floor
set: 11
entry: 50
Mod here: https://openxcom.org/forum/index.php?topic=3319.0
You can reproduce creating a DIMENSIONAL GATE ASSAULT, using any 2*1 craft (like TRANSPORTER), in Quick Battle.
Attached a save from the campaign where this type of mission site exists, so you can send the craft to it, screnshot attached.