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Messages - Gordonmull

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31
Offtopic / Re: Can never stay away....
« on: December 06, 2016, 07:18:50 pm »
I didn't manage to complete my veteran playthrough, temptation got the better of me  ::) See that's the problem with forums like these: I innocently fired up xcom just to play a battle, started a campaign and then someone came along handing out sweeties  ;)

I'm still so used to the original broken difficulty that I forget superhuman actually works and I needed to try it. I totally forgot about FMP! That's been going a while now, I'll definitely get that fired up once I've tried the vanilla superhuman. It might be short and sweet because I've included myself as a soldier and if my little avatar dies it's game over. 

I checked out the xcom files and that looks really promising too, thanks for the heads up.

32
Offtopic / Can never stay away....
« on: December 02, 2016, 05:56:14 pm »
Hi folks. I recently dusted down my OXC restarted a campaign. I've been playing since the late 90s at the tender age of 18 and xcom periodically creeps back into my life. Naturally I gravitated to the forums and was astonished to learn it had been 2 years since 1.0 and it's now considered obsolete compared to the nightlies. Wow, time flies.

With an Avenger being built in the shipyard and Martian Solution under research I'm too far deep into my vanilla 1.0 campaign now to restart but I'm looking forward to trying out the last 2 years of development in an immediate playthrough after this. Maybe on Superhuman for the first time, usually I just pick Vet. In saying that, I've completed xcom and TFTD over and over so maybe I should just abandon this attempt and start again with the latest nightly. What would up to date players do?

Anyway I guess this is just a long winded way to say thank you for what I am about to receive. Highly excited and looking forward to it. If I'm keeping going then I'm getting this 1.0 campaign finished on the double instead of hanging around torturing mutons with mind control  ;D

33
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 28, 2014, 09:48:28 pm »
Not sure if this is to do with the FMP or not but I thought I'd start here and if I get redirected elsewhere I'll report it there.

Investigated a small sized UFO crash site (forgot to ID it, sorry) in a Skyranger and this is how the mission started. https://www.flickr.com/photos/57278801@N04/14767417444/

34
Suggestions / Downed UFOs
« on: July 28, 2014, 01:56:57 am »
Would there be any way to produce a report on UFO type when the craft is shot down? What i mean is you can have a look at the picture as the UFO is intercepted but occasionally i forget or save the game after its shot down and stop playing. Then I'm left without a clue as to what I'm about to assault, despite my interceptor crews having knowledge of it. E.g. "UFO-1, medium scout" instead of "UFO-1"

35
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 28, 2014, 12:57:28 am »
Don't think this has been mentioned but I researched a floater corpse and got what looked like the the anti-grav research results instead of the floater autopsy results. Still have the option to research the antigrav  though.

36
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 05, 2014, 03:11:41 am »
Hello, my first post here. A long time XCom fan since the 90s and who's week was made by the discovery of OpenXCom 1.0 AND a mega mod. I cant thank those who have done this enough. The no more 80 item limit has had me partying for days! And now the megamod!

I do have a suggestion though, I've just played an MiB mission and it took severe suspension of belief that MiBs could have possession of a UFO. It might be better to have the MiBs "meeting" the aliens and XCom rumbles the party in a mixed crew type mission, much more believable than MiBs flying around in small scouts.

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