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Messages - Dioxine

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1
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 06, 2024, 12:48:02 pm »
I analyzed the Claw problem and found discrepancy, Jasana Cannon has way too high ammo capacity for its tech level and the ammo is free. I have solved both issues, but I also added a chance to obtain one more Claw later in the campaign (for 3 max on Cat Path).

As for the Slave Soldiers' MASH idea, it's quite interesting one.

2
XPiratez / Re: Bugs & Crash Reports
« on: April 30, 2024, 04:54:53 pm »
You should get the choices next month after updating. There can be some irregularities, but the overall system should work.

3
XPZ Strategy/Tactics / Re: This is fire!
« on: April 30, 2024, 04:53:00 pm »
The gal on fire won't burn indefinitely. It depends on her outfit's fire resistance, and random factor. Usual burning time is 1-4 turns, but it's easy to forget that some of the best early outfits take 120-150% damage from fire.

4
XPZ Strategy/Tactics / Re: Wild howl?
« on: April 30, 2024, 04:50:22 pm »
I seen one streamer using massed wild howl very successfully (3 werewolf squad) to *stun* enemies. Of course this requires patience, or attacking weak enemies.

5
XPZ Strategy/Tactics / Re: how to get the more fun?
« on: April 30, 2024, 04:40:08 pm »
There is no intended research path.

6
XPZ Strategy/Tactics / Re: Daze damage. Harpoon stun bolts
« on: April 30, 2024, 04:11:43 pm »
Enemies are very much affected by Freshness, just they do not lose it with time; they lose it due to being injured instead. But they do suffer penalties for having reduced Freshness.

7
XPiratez / Re: Bugs & Crash Reports
« on: April 30, 2024, 04:08:24 pm »
Here in 0.99N8, shadowbat bootypedia page says it uses 2x missile slots and 2x shatow tech, while it actually has n. 1 lt/dv, n. 1 heawy weapon, n. 1 misisle and n. 1 shadowtech. Maybe a quickfix patch might deal with it?

Your screenshots show Snake, not Shadowbat. Snake indeed is armed like you describe.

As for upgrades, since the M-versions of the game it has been entroduced the ?captain who? in order to allow a more custom game experience, but it happens in the very early game, so if you're upgtading from an old save you will miss it,  but actually during the game if you do something - i don't know if it a random event or not - you will get a "nihilist captain" event window and soon after the one regarding the captain who test. So the related window l pop up anyway in geoscape or there is something specific player has to to to triger it in case it never happened? The time is jan 2602, every such month it will happen?

This event always appears randomly if you don't have idea: faith

Edit: attached an updated saved game, (source L2 development branch here) so i researched airtruck but cannot buy it, but im able to manufacture it, since it apears in the production screen (no screen sorry)

Working as intended, it's a manufacturable craft.

8
XPiratez / Re: rss sprites, the legend continues
« on: April 29, 2024, 11:12:42 pm »
I don't bother myself with such details, I only monitor if performance is consistent with vague 'tech level' vs. weapon size/weight. As for mechanical details, you can imagine whatever you want; it's more or less within the bounds of currently existing technology, not future/alien, so it's uninteresting.

9
XPiratez / Re: rss sprites, the legend continues
« on: April 29, 2024, 08:53:03 pm »
Mechanical explanation: MP-5 production lines have stopped over 600 years earlier and have never been reactivated. All what remains of them is radom particles of rust in the ground.

10
XPiratez / Re: Bugs & Crash Reports
« on: April 29, 2024, 08:50:20 pm »
I did check it before writing a reply. To be absolutely clear - you mean this text? It does speak of Zander as if the receiver of the message knows him, yes. Because this is not adressed to you, obviously, it's internal Humanist orders to the local commander. Unless I don't understand what you mean.

Spoiler:
"{NEWLINE}{NEWLINE}'The Leader Project has entered its critical phase. The Super Aryan, Otto Zander, walks amongst us! However, we still need more Glitterdust to pull him to our side of the portal at the Temple. Once this is done the Moon will be ours, and then, the whole world! Nothing can resist the purity and the concentrated power of the Super Aryan manifested in Humanity's greatest living warrior. Intensify the Glitterdust extraction, for we cannot fail so close to the hour of victory!'{NEWLINE}(-500 score)"

11
XPiratez / Re: rss sprites, the legend continues
« on: April 29, 2024, 02:40:21 pm »
My point was there is no reason to lament it doesn't look exactly like MP5 (either variant), eg. regarding barrel placement, or insist that it should because it is not supposed to.

12
Welcome, another victim of Xpiratez author's trolling! The short answer is "Governor is in the another castle". Exit tiles are at the beginning of "maze". For longer answer you can read this:
https://openxcom.org/forum/index.php?topic=5345.msg158977#msg158977

I only take partial responsibility. I authorized New Cydonia and nerfed its difficulty a bit, but it was created as a mod by a Russian group.

13
XPiratez / Re: rss sprites, the legend continues
« on: April 28, 2024, 09:59:19 pm »
Can't you read Juku? I explain why it looks different than MP-5.

14
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: April 28, 2024, 09:42:47 pm »
New version is out! Enjoy.

15
XPiratez / Re: rss sprites, the legend continues
« on: April 24, 2024, 12:28:38 pm »
Blackmarch SMG is indeed nothing like MP-5, except the visual style being similar, it's chambered for something more like 10 AUTO rounds.

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