aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Nirran

Pages: [1] 2
1
delete map items and create map items

edit: typo

2
Help / create item / delete item
« on: November 17, 2023, 03:55:49 am »
i want to delete elerium and alien alloys on map enter,then create them with the amounts i choose,that possible?

3
Help / Prevent Chryssalid Insta Kill
« on: November 16, 2023, 06:36:22 am »
my script triggers on the hit but soldier dies anyway,looked at script ,donno what to look for

any way to prevent the transformation with scripts?4

4
Suggestions / forum suggestion
« on: November 13, 2023, 12:50:36 am »
hope this is the correct forum

anyway,how about adding 'view sent messages' to user profile?

5
Help / soldier transformation question
« on: November 12, 2023, 12:49:27 am »
does the game remember all the previous transforms or only the last one soldier did?

6
OXCE Suggestions Archive / [Suggestion] auto-sort soldiers
« on: November 08, 2023, 11:31:48 pm »
is it inst possible,or is too hard,dont bother,but a QoL suggestion is to auto sort soldiers when entering the tactical maps,to w/e setting was last used to sort soldiers,default would be orginal sorting , as it is now hafta resort them each lvl up or combat xp

7
Help / on screen message
« on: November 07, 2023, 09:40:13 am »
ive looked for a method to print a message on screen,but so far have been unable to find one,is it possible?

8
Help / oxce ruleset docs?
« on: November 07, 2023, 12:48:24 am »
does one exist for it similar to

https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom)

?been lookijng at changelog but ineficient

9
Help / suddenly my soldiers can see through floors and walls
« on: November 06, 2023, 09:06:11 am »
is this caused by a setting i messed with or something?

annoying,spammed with enemy indicators i cant target when clikcing

10
Help / way to get is unconscious?
« on: November 06, 2023, 12:23:14 am »
title says it,for soldiers

edit : i did search the verbose dump

edit 2: fixed typo's

11
Help / adding research entries
« on: November 05, 2023, 03:29:00 am »
Donno much about it,what files have to be edited to add one?

thnx in advance

edit : related subject,what file says wheather or not a research is repeatable?mod im playing repeats interrogate research

12
Help / melee stun hard coded?
« on: November 04, 2023, 05:12:43 am »
i wanta add melee stun to an item,is it possible?

coincidentaly,is multi post frowned on?i can make one thread if multiple threads bugs

13
Help / scripting annoyance
« on: November 03, 2023, 02:02:44 am »
hello,

am i using wrong synthax for this maxstat value?cause with this the script breaks

Code: [Select]
          # Custom XP Points for Health
          soldier.Stats.getHealth statFromGame;    # this mission stat total
          statChange.getHealth statFromGameDiff;   # stat gained from engine this battle
          BattleUnit.getHealthMax soldier maxstat; # .rul max stat
          set statByModder statFromGame;             
          sub statByModder statFromGameDiff;         
          battle_game.randomRange value valueMin valueMax;
          add statByModder value;
          if neq statFromGameDiff 0;
              soldier.Stats.setHealth statByModder;  
          end;

if i coment battleunit it works

14
Released Mods / xcom1 and xcom2 mod?
« on: October 31, 2023, 04:36:24 am »
looking for a mod that combines the 2 games,spent about 20min looking on this forum,no dice,does one exist?

15
Help / Limiting Stat Gains with scripting
« on: October 29, 2023, 10:47:58 am »
hello

       im trying to limit stam tu and hp gains,unfortunatly this script snip doesnt work,and way of doing this with scripting some other way or with a rul file?

Code: [Select]
          #limit TimeUnits
          statChange.getTimeUnits changeTimeUnits; #how much TimeUnits was incresed by exp
          soldier.Stats.getTimeUnits origTimeUnits; #current TimeUnits (alredy with bonsu value from exp)
          battle_game.randomRange value valueMin valueMax;
          add currTimeUnits value; #effective 1-2 points
          soldier.Stats.setTimeUnits currTimeUnits;  
         
          #limit Stamina
          statChange.getStamina changeStamina; #how much Stamina was incresed by exp
          soldier.Stats.getStamina origStamina; #current Stamina (alredy with bonsu value from exp)
          battle_game.randomRange value valueMin valueMax;
          add currStamina value; #effective 1-2 points
          soldier.Stats.setStamina currStamina;

          #limit Health
          statChange.getHealth changeHealth; #how much Health was incresed by exp
          soldier.Stats.getHealth origHealth; #current Health (alredy with bonsu value from exp)
          battle_game.randomRange value valueMin valueMax;
          add currHealth value; #effective 1-2 points
          soldier.Stats.setHealth currHealth;

Pages: [1] 2