1) I've added additional deviation so grenades could fall around the a target more naturally
2) Decreased deviation for "missed" rolls (again, to make them look more natural)
3) I've changed the formula, introducing accuracy additional penalty based on accuracy and distance. Distance without penalty is equal to square root from unit's accuracy multiplied by 3.
Hey Mister) thank you for the new tossing mechanics. Could be a gamechanger.
- Can you share the exact formula? Is it bell engine or flat random around the target?
- What's the penalty per tile past optimal distance?
- I would like you to consider adding critical success toss too (i will share insights below in text, FYI)
For discussion:
1) Considering major mods, ordinary throwing skill is 40-50 for majority of troops in the beginning. THR skill cap is usually 80-90 (w/o commendations, which give additional +5 after many battles)
According to lore, throwing 35 is somewhere ordinary man skill, while 50 is beyond that. 85 THR should be human olympic champion
2) Besides, there's one more sufficient parameter: STR. In OXCE, STR is the limiter of THR distance (and it should be), but what I feel is: to a lower degree, it can influence THR preciseness as well. Say, THR skill should have weight of 75% and STR should have weight of 25%. Some armors effectively reduces weight (like, weight= -40) and will not provide any bonuses, while armors, that boosts soldiers' strength (like, +50 STR) will have additional 12,5% hitchance.
3) The critical THR success possibility should be incrementally higher to apply on closer targets. For example, the low-skill trooper (40 THR skill) throws grenade:
- 2 tiles away should have at least 90% underfeet chance,
- 5 tiles away should have, like, 65%
- 10 tiles away - your penalties and deviations come into full power
For example, high-skiller trooper (80 THR) should be able to toss grenade well across the map. It is rather rare to find out such units in your rooster, but some mods present you units better (and stronger), than humans.
For these units, critical THR success chance should proliferate to a longer distances.