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Messages - Bluedrake42

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Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: February 07, 2024, 07:07:58 pm »
Been playing this mod on 7.11.1

Some suggestions and feedback.

1. When setting aggressiveness for individual soldiers, their aggressiveness settings don't stay persistent when reloading a save game or between missions. It would be great if it was possible to setup aggressiveness states that were permanent... so that way I don't have to reset them every time I load a save or embark on a new mission.

2. Have you thought about also applying AI to interceptors to automate the intercept/dogfight process? I would be interested in potentially automating manufacturing, purchasing, and research options too. Could potentially make the entirety of XCOM and "idle" strategy game which is appealing to me.

2
Open Feedback / XCOM Automation
« on: December 28, 2020, 04:37:56 am »
I know this might seem somewhat random, but it is something I've been thinking about a lot for my 100th playthrough of OpenXcom.

Are there any mods, or features, that can eventually turn XCOM into a fully automated experience. I know this might seem goofy or even sacrilegious to some, but after playing other games (like Factorio) I've always wondered what it would be like to play XCOM with more automation.

For instance, being able to setup automatic UFO intercepts, automatic battlescape combat, automatic research, maybe even automatic manufacturing.

Would anyone know if mods for any of these things are actually available? I know that automatic battlescape combat was an option for an old version of XCOMUtil, but I haven't seen it reintroduced. I've also never seen anything regarding automatic intercepts. Especially being able to automate fighter patrols would be very interesting.

Just a topic I was hoping to discuss here!

3
I'm getting an error when launching the game. I attached the error message. Any ideas? I have TFTD and UFO fully installed. Not sure what is causing the error. Running the latest OXCE nightly.

4
I install it for the second one and on, I was just playing around with mods for the first one. I'll be doing the rest with Final Mod Pack.

5
Playthroughs / Bluedrake42: Final Mod Pack (Livestream Playthrough)
« on: July 12, 2015, 11:56:56 pm »
LIVESTREAM! ► UFO Defense: Classic (Jan 1st 1999)
https://www.youtube.com/watch?v=CgTmEsb2yuo

LIVESTREAM! ► UFO Defense: Classic (March 1st 1999)
https://www.youtube.com/watch?v=LWKs27kedKo

6
Work In Progress / Re: Weapon Rework/Expansion - Version 0.8
« on: July 12, 2015, 06:53:56 pm »
No idea honestly, just saying what I saw =/

7
Work In Progress / Re: Weapon Rework/Expansion - Version 0.8
« on: July 12, 2015, 06:43:47 pm »
Just FYI this doesn't seem to work with the nightly build, some of the sprites are mixed up. For instance the Battle Rifle is showing the Thermal Rifle sprites.

8
Open Feedback / Gameplay Section?
« on: July 28, 2013, 09:28:41 pm »
I would like to start posting my openxcom lets plays on these forums, could we maybe make that a section?

9
Work In Progress / Re: Terror from the Deep support
« on: July 13, 2013, 12:06:43 am »
oh awesome, as long as I can choose thats fine =D

10
Suggestions / Suppressive Fire
« on: July 12, 2013, 10:02:10 pm »
Would it be possible to implement a system, where when bullets land next to units, those units receive a temporary penalty to their accuracy?
You could also possibly have this suppressive fire effect affect morale and/or other stats as well.

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Work In Progress / Re: Terror from the Deep support
« on: July 12, 2013, 10:00:02 pm »
TBH I would really like all the TFTD content but keep the UFO EU interface, I was never a big fan of the TFTD palette or UI

12
Suggestions / UFO Defense Extended Features
« on: July 12, 2013, 08:18:02 pm »
First let me say, I just played OpenXcom for the first time, and it blew any and all expectations I had for it out of the water.
I expected a buggy recreation of the original game, but what I found was something that doesn't just perfectly recreate Xcom, but improves upon it vastly.
I'm also very happy to see a thriving modding community, and consistent updates to the core project.

Until now I have been playing the UFO extended version of Xcom, and while its been VERY good, it lacks moddability.
I think OpenXcom will very quickly replace UFO extended for me,
however before that happens, there are a FEW things UFO extended has that OpenXcom does not at the moment.

I just want to list those things here,
because once all of these remaining features have been integrated into OpenXcom, I'll move over completely.

Wreck Analysis: Ground assault missions have a chance of giving some info about the UFO's mission. The probability of finding something is
proportional to the number of navigation modules recovered during the mission. Higher difficulty reduces the odds.
Roswell: Scout ships will sometimes crash on their own.
Line of Fire PSI: A soldier will need a line of fire toward the targeted alien to use psi. (optional of course)
Alien Bleeding: aliens take fatal wounds too (this may already be in OpenXcom, but I'm just putting in here just in case)
Stacking Clips: Instead of just throwing away half used mags, ammo is combined at end of missions
Melee with Guns: Instead of having to carry around a stun gun or launcher, guns can be used to melee enemy units.
While less effective than stun weapons, its incredibly useful in a pinch.

After thats integrated, all I want is more content. I've been so thirsty for new Xcom content its been blowing my mind
(I wasn't a huge fan of Xcom 2012, although tbh I'm just  happy they did anything with Xcom in the title at all...)

I've been looking over the mods, and the new weapons and armor are awesome (I especially love the sniper rifle)
It would also be cool to maybe make a larger meta game, where maybe you can build bases on other planets across the solar system
Also it would be cool to fully integrate TFTD into the game in a way that makes sense (you have to research underwater weapons and base buildings etc.)

Overall... really freaking good job, I'm really happy I found this community, and I'm really interested in being an active community member
I'll also probably start doing some lets plays, I have a decently popular channel here: www.youtube.com/bluedrake42, if anyone wants to check it out

Thanks again guys, and keep up the amazing work

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