I will publish everything that comes to my mind in “Topic: _Raven_'s wishlist” because I don’t have any specific big idea for which I need to create a separate topic.
[OXCE] Why was my suggestion rejected?
« on: 08-08-2018, 20:10:13 »
scientists/engineers "don't exist individually", they can't defend the base
I have already implemented this (I used two functions, the spawn of a civilian faction on the xcom base and the spawn command in the ufos and facilities files which allows you to spawn any unit or item at any point in the location), my base is also protected by scientists, engineers and other working personnel, all those who did not have time to evacuate from the base (I created them in the form of a faction of civilians, created spawn points for them, gave them individual weapons to each type of unit in their hands (scientists with one weapon, engineers with others), now there are brave defenders at the base without body armor).
[OXCE] Why was my suggestion rejected?
« on: 08-08-2018, 20:10:13 »
How many of you knew the game actually has a 3D engine below the 2D battlescape?
I knew that this 2D game had 3D because I played the original xcom1 and xcom2 on playstation1 and there in Ufopedia there were 3D models of xcom tanks as well as xcom aviation and UFOs, for some reason there is no 3D in OpenXcom at all, yes it simplifies modding, but It was possible to at least add original tanks, planes and UFOs to UFOpedia in 3D mode (with switching 3D - 2D in the UFOpedia file). It’s good that the “Visual Upgrade” mod brings back the background pictures into the game that were in the PSX version, I don’t know which version of the game you created OpenXcom from, why these pictures appeared already in OXCE and in a separate mod, as well as cutscenes in the style of an animated comic, they are missing in OpenXcom, even the final cutscene is converted into regular slides, it’s good that I found a mod that returns all the standard cutscenes from PSX (“Hardmod expansions” seems to be the name of that mod).