Hardmode Expansion 0.99.9.3 - First fully OXCE Tuned Release - Balancing and Bugfixes - Alien Base OperationsDownload Link: Hardmode Expansion 0.99.9.3 - First fully OXCE Tuned Release - Balancing and Bugfixes - Alien Base Operations"Oh, Lord source, savier of my grace, forgive me my wrong doings on myself and others. I shall serve you until I fully see your light, which holds the truth about love, wisdom and kindness. So that I may be enlightened, to enlighten others for myself and for your name." - Hellrazor
This first fully OXCE Tuned Release, from Hardmode Expansion NO more support for good OXC, unfortunately.
Enjoy the new mechanics, more in future
I got hammered with five snakeman terrorsites within three ingame days, I probably only got unlucky, too many bases on globe
The Research has seen a little overhaul mainly to balance, advanced tanks now need live alien captures to researchable.
Research Tree Graphic got some good Overhaul.
Modfile also attached towards this post:
Hardmode Expansion v0.99.9.3If you wanna help translate, the mod is on
TransifexPlease use newest OXCE Version, or at least OCXE Version: OXCE 7.9.8Documentation:
Current ToDo ListCredit ListChangelogChangelog:
Version 0.99.9.3
- Research tree Overwork so everything fits better
- Fix Bug for Mod not loading on OXCE 7.7.x+
- Fix Plasma Blade not being available in lategame to player
- Fix Mars Terrain Height (4 ->
- Fix globe texture asignment, which prevented Terrorsites from spawning properly
- Fix missing Adv. Medikit Dependency
- Fix PLasma Pistol/Rifle Clip sell prices
- Fix Walkertank/Laser upgrade pricing
- Rebalance lategame enemy PSI DEF
- Rebalance X-Com early armors and damage modifiers
- Rebalance Damage Modifiers for Tanks/Alloy Drones
- Rebalance Psi Amps to use Stamina additionally to Time Units for Psi Panic and Mind Control
- Adjust Raceweights for more Snakemen
- Adjust Terror Occurance and Scoring
- Adjust Spitter Zombies to be more dangerous
- Adjust Avenger Soldier spawn to match THUNDER
- Adjust Meleeweapons, more attacks possible
- Adjust Alien Alloy Ammo for konventional Pistols, Rifles and Shotguns
- Adjust Alloy Drones Research being available after Data Slate
- Adjust Taser Pistol Clip sizes
- Add Alien Proxy Grenade (Alien Grenade conversion for X-Com)
- Add more randomness to Alien Mission starts
- Add Alien Base execute Missions (Terror, Harvest, Abduction, Base), No Scouts
- Add more Upgrade Options to X-Com Tanks
- Add Upgrade Option for Medikts
- Add Smoke Launcher to all Tanks (free ammo)
- Add Walkertank/Laser (Sectopod converted)
- Add Split Alloy Drone/Medikit -> Alloy Drone/Adv. Medikit
- Add Elerium Powered Stun Rod
- Add Taser Pistol Elerium Clip
- Add additional construction cost for X-Com base modules, which require Alien tech research
- Add more recommendedUserOptions for inital Startup
- Add Superhuman as default and only Difficulty
- Add Forcing of Vanilla (OXC) Soldier experience gaining
- Refactor Drone Smoke (ammo is free now)
- Disable Bug Hunt mode (Non vanilla behaviour)
- Disable LINERSHIP Terrain until Map allows for Craftspawn