OpenXcom Forum
Modding => Released Mods => The X-Com Files => Topic started by: TheCurse on August 30, 2019, 08:16:32 pm
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Making maps is probably not that easy, but are any more types/variants planned?
There are already quite a few and the variety is nice, but e.g. raiding the 15th Osiron ship i could do it probably blind, since its always exactly the same...
(or i could just try to script it... sadly no API on openXcom yet for user controlled AI :P )
Maybe XCF could borrow some from robins apoc mod (if he doesn't mind), he´s so insanely good with the details...
I´ve seen some apoc-y stuff in XCF already... >_>
EDIT: I´ve just seen some certain lairs... awesome :D
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Well... I always accept good maps from the community. :)
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Well randommaps are realy random and 20x20 tiles block a lot of space
as Example a 100x100 random map can contain only 7 maptiles 20x20 with a battleship 30x30 and a X-com Landingcraft 20x30 like i use
if the random Generator places the tiles that biggger than 10x10 realy unfortunatly you have such a result see below
green Alien battleship 30x30
blue X-Comaircraft 20x30
yellow map blocks with 20x20
red only 10x10 mapblocks can placed here becouse blocked from bigger mapblocks
(Maybe some 10x20 or 20x10 still can be places not tryed that yet)
works like this as example
- type: FARM
commands:
- type: addUFO
- type: addCraft
- type: addBlock
blocks: [5, 6, 13, 16, 17, 18, 19]
maxuses: [1, 1, 1, 1, 1, 1, 1]
executions: 7
- type: fillArea
blocks: [0, 1, 2, 3, 4, 7, 8, 9, 10, 11, 12, 14]
freqs: [5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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I don't like overtweaking the script, I prefer Chaos. If the results are unsatisfactory, I'd rather make more maps of the desired kind.