So after a few more in-game months the dice roll spawned not one but two Cruisers with Star God Coordinators plus a base, all within a short month.
Capturing the first cruiser's SGC caused me some of my best troops to get badly injured, but in those long months I had the chance to maxout several gals across all bases so replacements were available. The other battles were plain destruction, no prisoners taken
It took some base management to get the Conqueror building within reasonable time limits (less than a month or so, in one of my printer bases).
The battle after landing on Mars was fairly easy. Blasters plus Chinese Dragons made quick work on those open spaces outside the Conqueror. Note that the ship is not so blast proof as the Bonny, so careful aim with the Dragon or the gals still inside can die from the shock wave, or so it appears. :p
Funny the Conqueror has those escape hatches on the top level near some bunk beds. Nice detail!
Then it was the moment to go into the brain level. The last unit was killed (see attached game). Then deployment and start of a turn. A game re-load gave me an error I observed before also on other mods, which is upon reloading the game before the end of the first turn, all the soldier's guns are emptied (no magazines, ammo, etc). It was frustrating as I have to restart from the surface again. To replicate this from the save game, just kill the last unit, next screen and once deployed, save and reload. The ammo is gone! I don't know why it happens or if recent nightlies have fixed the problem.
For the last level I suggest get some inspiration from the Brain Level of Hellrazor's Hardmode mod. The 10x10 map is really difficult, more like an endurance race than a quick deployment. This is as the current 6x6 is easy, just scout for the Brain chamber and blast away.
Well, it was fun to play the mod. I'm sure I'll reply again in a couple of updates down the road.