OpenXcom Forum

Modding => OpenXcom Extended => OXCE Support => Topic started by: Arctic on September 11, 2023, 02:10:55 pm

Title: [Answered] Efficient craft ammunition loading
Post by: Arctic on September 11, 2023, 02:10:55 pm
There should be an option not to rearm a craft weapon if it would mean discarding ammunition (as some craft weapons take multi-round clips, such as the Cannon in UFO Defense). I'd like this to be implemented so I can avoid wasting valuable ammunition (otherwise, I am forced to perform an annoying game of disabling weapons until they are completely expended)
Title: Re: Efficient craft ammunition loading
Post by: Meridian on December 10, 2023, 04:41:16 pm
This was already discussed and solved here: https://openxcom.org/forum/index.php/topic,10448.0.html