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Messages - LouisdeFuines

Pages: 1 ... 37 38 [39] 40
571
Open Feedback / Name extensions as in XcomUtil
« on: March 08, 2014, 12:13:32 am »
Hi, there,

I always liked the name extensions. By this you could rate your soldiers much better.

Any possibility to build this (optionaly) in?

Or at least a screen, where I can see the amount of kills of each soldier.

572
Suggestions / Re: X Com Apocalypse
« on: March 06, 2014, 10:46:09 pm »
And no more organizations leaving you for no apparant reasion or refusing to coop with you without being taken over by the aliens.

573
Suggestions / Re: X Com Apocalypse
« on: March 06, 2014, 09:57:01 pm »
I`d love to see an OpenApoc where I can get that Overspawn living ;)

574
Troubleshooting / Re: Opening doors by tanks not possible
« on: March 05, 2014, 06:49:05 pm »
That was my idea too  ;)

Another TFTD Bug...(in Xcom2 I think, that was possible).

But again I understand the argumentation.

575
Open Feedback / Re: Opening doors, losing TUs
« on: March 04, 2014, 10:11:53 pm »
I agree with that points of views.

576
Troubleshooting / Opening doors by tanks not possible
« on: March 04, 2014, 10:05:06 pm »
Hi,

I just tried to open the big doors of the battleship without going through with my flying plasma tank.

It wasn`t possible. Is this intended?

If not, is this already known?

Of course I can drive/fly through the doors, but not just opening them.

I can put it into the bug-tracker, if this isn`t intended.


Just tested it with other two-part-doors (terror-mission). A normal tank (rocket) couldn`t open the door without driving through it.

577
Open Feedback / Re: Opening doors, losing TUs
« on: March 04, 2014, 07:53:53 pm »
That is, what I was talking about: Just Opening the door meant no loss of TUs.

578
Open Feedback / Re: Alien/Sectoid Psi attacks
« on: March 03, 2014, 10:36:45 pm »
So,

is PSI now working like in Vanilla or has it remained changed?

579
Open Feedback / Opening doors, losing TUs
« on: March 03, 2014, 09:22:03 pm »
Hi, there,

in TFTD you could open doors without walking through them and losing TUs.

In OpenXcom you lose TUs for this. Would it be possible, to make this optional (losing TUs)?

(Yes, I know, it is more relastic, but what will then happen in OpenTFTD?)  ;)

580
Open Feedback / Re: Donations to the devs
« on: March 03, 2014, 01:33:33 am »
Ok, it`s done.

581
Open Feedback / Donations to the devs
« on: March 02, 2014, 08:25:31 pm »
Hi,

I would like to make a donation, but I`m not too experienced with paypal-link of the mainpage. Is this really save?

582
Troubleshooting / Re: Grenades automatically primed before mission
« on: March 02, 2014, 02:47:46 pm »
MANY THX for the quick help!!!  :)

583
Troubleshooting / Installing nightly builds
« on: March 02, 2014, 02:25:24 pm »
Hi, there,

is it done well, if I install just the latest nightly build, or do I have to install all the previously posted too?

584
Troubleshooting / Path savegames
« on: March 02, 2014, 01:45:34 pm »
Hi, there,

I just can`t find the path of my savegames. Can somebody please tell me, where I can find it?

585
Troubleshooting / Re: Grenades automatically primed before mission
« on: March 02, 2014, 01:19:40 pm »
I even encounter the "grenade is primed" text, when clicking on any other weapon, such as the laser-rifle... :o

For information:
I stardet the game with the 0.9 installer, saved, then installed the nightly build.

Did that possibly crash my savegame?

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