OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Doomsdayman on June 27, 2014, 01:54:31 pm

Title: Improve the Fusion ball lancher.
Post by: Doomsdayman on June 27, 2014, 01:54:31 pm
Right now it's useless.

- It's slow, the time it takes to hit a target is the same time it takes the plasma beam to hit the target at least 5x.
- Only 2x damage of a Plasma Beam.
- Can only carry 2 ammo per launcher.
- It's more expensiver then the Plasma beam (4x Elerium per ball, 15 Elerium per beam).

If the damage capacity would be increased to 1600 it would actually be usefull.
Title: Re: Improve the Fusion ball lancher.
Post by: Hythlodaeus on June 27, 2014, 02:54:21 pm
Mod it yourself.
Title: Re: Improve the Fusion ball lancher.
Post by: Solarius Scorch on June 27, 2014, 03:19:49 pm
Increasing 230 to 1600 seems a bit excessive, why not 9999? :)

However, if you want to make a mod, it should look like something like this (untested):

Code: [Select]
craftWeapons:
  - type: STR_FUSION_BALL_UC
    sprite: 3
    sound: 7
    damage: 9999
    range: 65
    accuracy: 100
    reloadCautious: 32
    reloadStandard: 24
    reloadAggressive: 16
    ammoMax: 2
    launcher: STR_FUSION_BALL_LAUNCHER
    clip: STR_FUSION_BALL
    projectileType: 3
    projectileSpeed: 8

Ta-dam.
Title: Re: Improve the Fusion ball lancher.
Post by: Doomsdayman on June 27, 2014, 04:12:16 pm
I'm a modding noob so what file do i need to open . :-[
Title: Re: Improve the Fusion ball lancher.
Post by: Solarius Scorch on June 27, 2014, 04:16:44 pm
I'm a modding noob so what file do i need to open . :-[

Nothing, just copy the content of the code (be careful to not miss any spaces!), paste it into a txt file, save, close, rename the file to something like FusionBallMod, change the extension from .txt to .rul, put it in the ruleset folder and activate.