OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Doomsdayman on June 27, 2014, 01:54:31 pm
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Right now it's useless.
- It's slow, the time it takes to hit a target is the same time it takes the plasma beam to hit the target at least 5x.
- Only 2x damage of a Plasma Beam.
- Can only carry 2 ammo per launcher.
- It's more expensiver then the Plasma beam (4x Elerium per ball, 15 Elerium per beam).
If the damage capacity would be increased to 1600 it would actually be usefull.
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Mod it yourself.
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Increasing 230 to 1600 seems a bit excessive, why not 9999? :)
However, if you want to make a mod, it should look like something like this (untested):
craftWeapons:
- type: STR_FUSION_BALL_UC
sprite: 3
sound: 7
damage: 9999
range: 65
accuracy: 100
reloadCautious: 32
reloadStandard: 24
reloadAggressive: 16
ammoMax: 2
launcher: STR_FUSION_BALL_LAUNCHER
clip: STR_FUSION_BALL
projectileType: 3
projectileSpeed: 8
Ta-dam.
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I'm a modding noob so what file do i need to open . :-[
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I'm a modding noob so what file do i need to open . :-[
Nothing, just copy the content of the code (be careful to not miss any spaces!), paste it into a txt file, save, close, rename the file to something like FusionBallMod, change the extension from .txt to .rul, put it in the ruleset folder and activate.