OpenXcom Forum

OpenXcom => Troubleshooting => Topic started by: Argo on April 02, 2017, 05:33:48 pm

Title: Mission generator bug?
Post by: Argo on April 02, 2017, 05:33:48 pm
Hi, i have seen a strange thing in the "new battle" section in the main options (mission generator)....When i select a normal mission with a large scout ufo, sometime at the the start of the game the elerium core is already destroyed . This thing do not happen always, but randomly....
This is a wanted feature or a mission bug?

I am using the night built (openxcom_git_master_2017_04_02_0910). no mod installed.
Title: Re: Mission generator bug?
Post by: Warboy1982 on April 02, 2017, 07:33:25 pm
feature. it's a coin toss when you click "start" whether it will be a landing site or a crash site (since for all intents and purposes, they are effectively the same thing) and then a further coin toss if it's a crash site to decide if things go boom or not.
Title: Re: Mission generator bug?
Post by: Argo on April 02, 2017, 09:22:30 pm
Ok, good :). Thank you for your fast response. Have a variable scenario is not a bad idea after all, but at this point i have a small request if is possible to realize it, add a small option to have a intact grounded ufo with a full complement of aliens.

Again thank for the work made until now. :)