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Messages - Word on the Wind

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1
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 28, 2018, 08:01:07 am »
Also the Heavy Rail weighs 24 vs the... 7? of the Laser Rifle. Only a couple soldiers can use the damn thing without tanking their TUs until they've seen some action. It's also worth noting that AP is the most resisted damage type in the game. They do have downsides.

2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 27, 2018, 07:35:24 pm »
OpenXCom's settings let you customize the base's starter layout. Look in options and then advanced.

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 23, 2018, 12:34:09 am »
Every time I take a Skymarshal down to a Jungle map, the damned pilot manages to land the craft in the bushes. The rear bay is always choked with plants that makes demolitions an attractive option to clear them, but a harsh lesson of blowing up every single weapon and piece of gear on the floor of the transport has made that now very unattractive.

In the screenshot, all of the black area was large plants. Outside of extending the floor so prevent plants from spawning I don't know what to do about this other than just avoid the damned jungle.

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 18, 2018, 12:02:44 pm »
Hey Solarius, Just found another UFOpedia gaff. I researched a Salamandron Terrorist and didn't get their entry. I poked about and found that the research ruleset has both
Code: [Select]
  - name: STR_SALAMANDRON
    cost: 0
    points: 50
    needItem: true
    listOrder: 9913
And
Code: [Select]
  - name: STR_SALAMANDRON_TERRORIST
    cost: 110
    points: 50
    needItem: true
    destroyItem: true
    unlocks:
      - STR_ALIEN_ORIGINS

Meanwhile the UFOpedia entry looks like this.

Code: [Select]
  - id: STR_SALAMANDRON
    type_id: 7
    section: STR_ALIEN_LIFE_FORMS
    requires:
      - STR_SALAMANDRON
    image_id: UFOPEDIA_IMG_SALAMANDRON
    text: STR_SALAMANDRON_UFOPEDIA
    text_width: 158
    listOrder: 9355

So a bogus entry for the Salamandron interrogation exists and the UFOpedia is looking at that to fire instead of the proper entry. I even went in there and changed the UFOpedia's target and it was on the list as it should be.

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 16, 2018, 12:22:02 am »
I can't speak for anything further back than 2.1, but my understanding is all of the good stuff is blocked behind leader interrogations and the Alien Data Slate which some of them carry (And indeed you need to interrogate leaders in order to get the tech to research the slate.). Having Alien Electronics from Cyberdisc wrecks I think also contributes.

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 15, 2018, 09:34:10 pm »
There's an OpenXCom discord, you might recognize some names from there.

Solarius: Thank you.

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 15, 2018, 06:42:22 am »
Oof, didn't realize there'd be an issue like that. Thank you.

--- posts merged ---

The North African deserts are causing CTDs again. Don't have an error message. Save included. I'm using 2.2B

8
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 15, 2018, 01:07:08 am »
Was finishing out October, I had downed a Very Large ship and rather than assault it at night, I opted to let time pass and let daylight come, soon as the clock hit 23:59:59 however, the game crashes and gives me this error.

Code: [Select]
[14-09-2018_14-56-41] [FATAL] A fatal error has occurred: Error proccessing mission script named: invasion, mission type: STR_HYBRID_GROUND_CONVOY is not defined
[14-09-2018_14-56-41] [FATAL] Unfortunately, no stack trace information is available
[14-09-2018_14-58-18] [FATAL] OpenXcom has crashed: Error proccessing mission script named: invasion, mission type: STR_HYBRID_GROUND_CONVOY is not defined

Save file included.

9
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 05, 2018, 04:03:21 am »
Hey there, got a repeating crash whenever I send a lander to a crash site. I think it might be the alien ship type not playing nice with the terrain. Save included just before the Skymarshal reaches the site. I tried to figure out more on my own but the only thing I can really say is that enabling Save Scum so that the game will reroll the area doesn't seem to work.

I was using Nightly version 1.0 git 2018-08-17 08:57 and Final Mod 2.2

Edit: Got another North African UFO crash site and it crashed again, this time actually giving me crash information.

Code: [Select]
[04-09-2018_20-16-39] [FATAL] A fatal error has occurred: Terrain DESERTMOUNT_NOCACTI not found
[04-09-2018_20-16-39] [FATAL] Unfortunately, no stack trace information is available
[04-09-2018_20-17-29] [FATAL] OpenXcom has crashed: Terrain DESERTMOUNT_NOCACTI not found

10
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 31, 2018, 09:00:59 pm »
I don't know what to tell you, I downloaded it four days ago, same time as the Nightly I applied it to.

Is the Laser Tank supposed to be free with the Laser Cannon, or did the UFOpedia entry just pop up early for me? If it's not doing that on your end, I'd like to adjust my end appropriately.

11
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 31, 2018, 05:53:01 am »
I found an oversight of one brand or another.

Code: [Select]
- id: STR_TANK_LASER_CANNON
    type_id: 3
    section: STR_HEAVY_WEAPONS_PLATFORMS
    weapon: STR_LASER_CANNON
    requires:
      - STR_LASER_CANNON
Code: [Select]
- name: STR_TANK_LASER_CANNON
    cost: 70
    points: 10
    dependencies:
      - STR_LASER_CANNON
      - STR_MOTION_SCANNER
    listOrder: 510

I have Laser Tanks in my UFOpedia, but I can't build them. Apparently I still need to research them.

I poked around and the conclusion I came to is one of two things. Either the UFOpedia gives you the Tank entry ahead of schedule when you research Laser Cannons, -OR- you're supposed to get Laser Tanks when you research Laser Cannons and it has a research entry by mistake.

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