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Released Mods / Re: [WEAPON] Explosive bombs for Small Launcher
« on: August 04, 2014, 11:58:27 pm »
It's easy to fix it, IF your experience with modding goes beyond "unzip this and copy those files there".
When I first encountered the issue, I had no idea, removed all my mods, put them all back one by one and it disappeared, because I loaded the armory after the bomb one and it got overwritten. Then I got all confused as to why I never saw bombs.. It's just through luck that the discussion over in the other thread made me realize what was happening.
I guess Fatrat could define a 4th loadout for the aliens, but it will still be overwritten if mods are loaded "the wrong way" (or will overwrite what you did in the armory). I guess I'm starting to see the point of "mod packs": Defined individually, mods often clash with each others.
When I first encountered the issue, I had no idea, removed all my mods, put them all back one by one and it disappeared, because I loaded the armory after the bomb one and it got overwritten. Then I got all confused as to why I never saw bombs.. It's just through luck that the discussion over in the other thread made me realize what was happening.
I guess Fatrat could define a 4th loadout for the aliens, but it will still be overwritten if mods are loaded "the wrong way" (or will overwrite what you did in the armory). I guess I'm starting to see the point of "mod packs": Defined individually, mods often clash with each others.