I got some Lokk'Narr Villager captives (from one of the Bounty missions). I suppose they're useless except for ransom, right?
It seems to be the case.
So, in my playthrough, I finally bought some special craft from the Grey Codex, but I have some doubts: How does one use the magic cannon in the Jellyfish? I try using it as a guided rocket, but it always seems to hit the sides of the cabin uselessly, at most breaking one mirror thing before it can finally shoot outside. Is this because the gunner's Voodoo ability is low? I have no way to check that yet, so I improvise with the Savage outfit to see if it works. Also, is the first Gal on the list the user of the weapon? What happens if you have less than 7 gals inside the vehicle then?
Lastly, between Snake, Shadowbat and Jellyfish, which one is better according to you?
One more thing that's not an issue but something I noticed is that the special vehicles seem to be... There. I mean, I expected some kind of lore about how the Piratez learn to commission such special airships, instead of seemingly getting the knowledge as soon as you unlock the Shadowmasters topic. I suppose either they get the coordinates there, or they get it due magic or something.