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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: June 29, 2015, 04:48:46 pm »
Ax the "advances" or change to "advanced", I think, but I am drunk.
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Well it has been very hard but it's paying off I guess.
Also this question is for Zharkov: I'm considering breaking up the batglad unit into a male and a female version with slightly different capabilities, since all slaves have a set gender now (male would need Slave Lasher while the female - Slave Gladiatrix).
Are you sure you have the original XCOM installed where it belongs now? Man you really need to read install instructions
Fully intentional.
mapdatasets:
- BLANKS
- DAWNROADS
- DAWNURBITS
- DAWNURBAN
- DAWNFRNITURE
- DAWNDECOR
- BLANKS
- AVENGER_GR
- LIGHTNIN_GR
- XBASE1
Is it still the broken pathfinding? I am sorry, I never know how to make useful bug reports for ctds for this game.For an actual tank, you could make a different medikit that's not recoverable, built-in but not fixed and weighs a ton or something so it's not useful for soldiers.. Although having an inventory for the tank would open up the exploit of using the tank to throw stuff (especially if it has high strength to be able to carry the huge medikit..). So you can't make it perfect, but you can make it if you trust your player to play the game instead of exploiting it.
Final comment: I think you can actually use equipment (medikits, motion scanners, mind probes, etc.) on HWP in Yankes' OpenXCom Extended.
It would be interresting to have some short of medical drone/HWP indeed.
Also, a Question to dear audiences. Here's our Green Lighter (redux). He's sporting an area effect medical device - hope Zharkov likes it! Now - I don't know what should be his 2nd weapon yet. I was thinking of a lighter (teeny-weeny one-shot-at-a-time flamer, with a range of 3 and useful mainly for its devastating morale effect if someone is set on fire), but since Slaves are psi-rods, I'm afraid of giving him a weapon that can seriously hurt a pirate gal. Otoh the medical device is quite good, and things like fists or thrown rocks seem boring. Any ideas?
I would add a small stun gas attack. A 3x3 cloud with medium stun damage. No more than 2-3 uses per battle.
Perhaps the equivalent of a stun grenade.
Oh one more thing,Spoiler:
[...] there is a dedicated medic outfit coming out soon [...]