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IDT Modding Hub / Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.7.1 Mk III Tempesta d'Acciaio
« on: February 08, 2021, 10:40:42 pm »
Nice mod. Had a fun evening with that cool WWI aesthetic. Really looking forward for its development, menaged to hook me up after megamods became a bit boring after so many playtroughts.
Siege of Verdun is supposed to be the end of the game? That is what happens when you complete this three-part mission. Save file - 1
Game crashes when airship reaches Siege of Verdun, because "skybox" is too low to allow this craft.
There is also an issue with walls and ceilings, particullary on snow maps and martian flying crafts. Despite looking solid, soldiers and aliens can cearly see, shoot and throw grenades trough.
And a few words about balance. Open field battles become really trivial with highly accurate rifles and shooting outside of soldier view range. Aliens can't reaction fire and such. Penalty for shoots outside of view range would solve this issue.
It doesn't seem like there is any penalty for shooting enemies at point blank range (outside accuracy penalty for long-range rifles that suffer it on close range, but nothing on top). "Evasion" mechanic for both parties would fit perfectly for true trench-warfare feeling. Simillar to the one found in popular megamods.
Aliens straight up die from one to two unarmed fist punches. Not only it is making melee weapons and bayonets obsolete, its also a bit annoying to capture anything without killing them.
That is all I found, truly great mod with a lot of potential.
Siege of Verdun is supposed to be the end of the game? That is what happens when you complete this three-part mission. Save file - 1
Game crashes when airship reaches Siege of Verdun, because "skybox" is too low to allow this craft.
There is also an issue with walls and ceilings, particullary on snow maps and martian flying crafts. Despite looking solid, soldiers and aliens can cearly see, shoot and throw grenades trough.
And a few words about balance. Open field battles become really trivial with highly accurate rifles and shooting outside of soldier view range. Aliens can't reaction fire and such. Penalty for shoots outside of view range would solve this issue.
It doesn't seem like there is any penalty for shooting enemies at point blank range (outside accuracy penalty for long-range rifles that suffer it on close range, but nothing on top). "Evasion" mechanic for both parties would fit perfectly for true trench-warfare feeling. Simillar to the one found in popular megamods.
Aliens straight up die from one to two unarmed fist punches. Not only it is making melee weapons and bayonets obsolete, its also a bit annoying to capture anything without killing them.
That is all I found, truly great mod with a lot of potential.