OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: Interdictor on September 24, 2020, 04:33:54 am
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If you want something to be done do it yourself. After some time of screwing around with original mod files me proudly present you sailor, maid and fur outfits for damsels and peasant girls.
List of changes and features:
- SKULLGIRL and HANDMAID outfits stored as Sailor Uniform and Maid Outfit respectively.
- FURS variation of TRIBAL outfit for peasant girls and personal white shamber fur outfit for damsels.
- All outfits’ stats are carefully set and based on original mod content.
- Updated lists of outfits allowed for infiltrations.
- Outfits transformations for cold, hot, sea and "plain clothes" environments.
- Maid outfit set as default for peasant girls in mansion.
- Several slightly different corpse sprites and animation sprite sheets for human girls.
- Experience gain bonus (5) for SKULLGIRL.
- Rare Earth Elements drop from dead SKULLGIRL.
- Updated GUI for Armor Preview in vessel screen.
- Text descriptions for English-US localization.
Compatible with XPiratez M3.2.1 4-Dec-2021 only.
Installation:
- Extract from the archive attached to the post.
- Merge with "Dioxine_XPiratez" game folder, merge subfolders, replace files.
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SKULLGIRL
Description: "Originally tailored to fit uber bodies this outfit still can be worn by peasant girls after some minor adjustments."
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HANDMAID
Description: "This made to be exact replica of shrine handmaid outfit. Not an ideal disguise but still skimpy enough to cover lack of refine."
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Very nice work, although I'd aim for a more creative approach if I were to adopt these for XPZ. Then again, Peasants do need Maid outfit and even replica of Church Shrine Maiden fits the bill :)
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i bet yandere dev would like them
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You adding this as a mod or intention is to include in XPiratez mod?
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You adding this as a mod or intention is to include in XPiratez mod?
Sailor and Maid outfits now available for download as a sub-mod for XPiratez. Previous posts updated correspondingly.
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Can it be for normal xcom
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FURS /PEA
The most trending style of winter fashion season in Siberia. Exactly same as last year's one and decades before. Darn, these people's wardrobe never goes frosty! A peasant wearing them will automatically change into Hunter on landing in Hot weather. Wt: 3. Evasion: REA*33% + MEL*10%. Combat Stress +2. Inventory: 8.
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FURS /DAM
White shamber fur outfit. 'Pureblood' nouveaux riches are well known for their instinctive habit to dump whole vaults with hoards of furs. A damsel wearing them looks like walking stereotype and will automatically change into Patron Dress on landing in Hot weather. Wt: 3. Evasion: REA*33% + MEL*10%. Combat Stress +2. Inventory: 8.
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Added two fur outfits, updated to mod version M3.2.1.
Attachment in the first post updated correspondingly.
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I have permanently set customArmorPreviewIndex icons for outfits of your mod at positions 240-243 on my spritesheet - it costs me nothing and it will help you maintain the mod (and I will probably merge it sooner or later, the white fur outfit is pretty awesome - keep them going :) ). There is also a bit of arcane knowledge shared by the Code Gods which will further help:
Buscher
- &STR_ENGINEER
name: STR_SECTOID_ENGINEER
getOneFree: !remove
- STR_SMALL_SCOUT
- STR_MEDIUM_SCOUT
- STR_LARGE_SCOUT
- STR_HARVESTER
- STR_ABDUCTOR
- STR_TERROR_SHIP
- STR_BATTLESHIP
- STR_SUPPLY_SHIP
works fine (of course you can replace remove with add)
Options available for STR_SECTOID_ENGINEER at line 118 are: !!seq !add !remove
Meridian
research:
- name: STR_SECTOID_ENGINEER
getOneFree: !add
- STR_MOTION_SCANNER
- STR_MEDI_KIT
The first yaml command allows to remove items from any list, the second to add, without the need to copy and modify the whole master mod file.