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OXCE Support / Re: Parsing soldier stats from .sav
« on: April 15, 2024, 02:12:46 am »
Screenshots as promised.
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- {commendationName: STR_MEDAL_WEAPON_PROFICIENCY_NAME, noun: STR_BLACKOPS_MAGNUM, decorationLevel: 0}
...
- {commendationName: STR_MEDAL_WEAPON_PROFICIENCY_NAME, noun: STR_NITRO_EXPRESS, decorationLevel: 0}
- type: STR_MEDAL_WEAPON_PROFICIENCY_NAME #KOs by weapon
description: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA
soldierBonusTypes: [STR_MEDAL_WEAPON_PROFICIENCY_1, STR_MEDAL_WEAPON_PROFICIENCY_2, STR_MEDAL_WEAPON_PROFICIENCY_3, STR_MEDAL_WEAPON_PROFICIENCY_4, STR_MEDAL_WEAPON_PROFICIENCY_5, STR_MEDAL_WEAPON_PROFICIENCY_6, STR_MEDAL_WEAPON_PROFICIENCY_7, STR_MEDAL_WEAPON_PROFICIENCY_8, STR_MEDAL_WEAPON_PROFICIENCY_9, STR_MEDAL_WEAPON_PROFICIENCY_10]
sprite: 2
criteria:
totalKillsWithAWeapon: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500]
- name: STR_MEDAL_WEAPON_PROFICIENCY_1
stats:
throwing: 1
- name: STR_MEDAL_WEAPON_PROFICIENCY_2
stats:
throwing: 1
melee: 1
...
If you want to use soldier-specific personal templates, you can store them with 'S' hotkey and restore with 'L'. So re-equipping the same stuff for the same soldiers would always work and be about 10-15 seconds of work if you just TAB through the soldiers and press L on each of them.
Just don't take low psi agents on missions with psionic enemies, there aren't many of them.