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« on: August 31, 2017, 12:02:23 am »
In addition:
2. Don't forget, that you get points for everything you did research successfully. It's not a big sum for corpses, but still: it contributes to the monthly points you collect.
4. They do serve an important role, but when you play the game further than just the first three months, you will find out what that means. ;-) There are researchable things that are purely story telling but others (incl. some aliens) are extremely valuable.
5. I like Avalanches best in early game. ;-) Hint: There are technical specifications about every UFO type there is in the game. You can find out about that information from reliable ingame(!) sources. Of course you can always look at the ufopaedia website. There's pretty much everything about the game, including the finer points of the battlescape and other game mechanics. But I think, it takes the kick out of the game for a first-time player. Just do your research, play around with the things you gather over ingame time. You will find, that the game offers plenty of variety on how to play it and what you want to concentrate on. Once you have played it through, you will probably find a much more efficient approach. But as I already said: I think it'd take the fun out of the game, if you already knew about all the important twists and tricks from the beginning.
6. Thumb rule: whenever you have money left, expand your bases. That means building new ones as well as building new facilities on existing bases. It takes time to get them useful, as every base facility needs time for building it. So the sooner you start, the better. That's more a question of available money... As ohartenstein23 says: radar coverage is very important. You might end up with a lot of movement just outside the one radar and miss a lot of UFOs with valuable items. Just don't place them to near to each other. Take the large radar as a base for comparison and try to cover all the land masses. That should do the trick in general. Just one thought about the layout of new bases: The layout has tactical aspects, too... Think about the possible ways one might enter the base and accordingly, how to defend it easier. (Am I already telling too much here? I don't know.)