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« on: December 20, 2016, 11:18:46 pm »
The fairy is an exceptional capture unit... on paper. In practice the lack of hands coupled with the high morale/energy/stun costs necessitates low rate of fire without a assistant with support items. Also needs additional supporting units for when the powers prove insufficient to incapacitate its targets, since its a little on the flimsy side for the short range and its expense. The individual attacks are quite powerful but its difficult to get off more then 2 shots in a turn of either power. Also lucky star is a grenade-like attack so arcs are a thing.
In terms of the outfits from the schools i would rate it something like:
1: Ghost: functionally invulnerable scout that can kill anything in the game while being fairly cheap to produce.
2: Witch: mind control nuff said.
3: Biosuit: 95% indestructible and multi environment, pretty expensive to build.
4: Destructor: Flight, minor regen, durability second only to high end power armor and the biosuit, and massive damage potential without blocking both hands. Downside is production issues resulting from the difficulty of getting 50 demonic essence. Dark ones are nearly immune to stun while being low on hp and armor, and the 7 slaves to 1 essence ratio is prohibitive. I count myself lucky if I manage more then 1 or 2 a game.
5: Fairy: More frail, non lethal only, and less flexible destructor.
6: Savior: High speed super nurse with a Psi based melee stun attack. Unfortunately none of its abilities are exceptionally more powerful then other options to warrant dedicating a gal to it(and a high psi one if you want the melee to be worth a damn).