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OXCE Suggestions DONE / Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« on: July 08, 2014, 09:21:11 pm »
@ Sturm
It's a game, not reality. Chryssalid?!? Really!?!
It's turn based, turn can be "infinite".
It's a game. And not a FPS game.
@ Sturm, @ Muukalainen
You can use the Motion Scanner in different ways (assuming the Aliens have moved during their turn).
Examples :
1) You want to enter a UFO, check before moving inside. "Yes - No".
Are there Aliens inside the UFO?
--> Yes.
--> No.
2) You want to enter a UFO, check before moving inside. "Yes - No - How many".
--> Yes, 3 Aliens.
--> No.
3) There is smoke from Smoke Grenade, your Soldiers can only see 6 tiles away.
The Motion scanner detect 3 Aliens. You (as player) can not see the spotted Aliens on the screen. None of your Soldiers can see one of these Aliens (no red squares on the right side of the screen; no yellow 3D box ("there is someone here!") when you move the 3D box mouse cursor on the screen at the location detected by the scanner; no yellow cursor ("Fire" mouse cursor) when you move the "Fire" mouse cursor on the screen.
You want to fire at one Alien with an "one tile area" weapon (Laser Pistol, Heavy Plasma, whatever). So, you have no other choice that to count the tiles in this case, to fire precisely at the Alien location. Even worse if using multiple Motions Scanners at different locations on the map (the different location can even be close enough and the scanners readings overlap), before firing.
If the player want to use the Motion Scanner with all its possibilities, the way it has been implemented in original XCom is not sufficient.
Quote
One thing about the pencil and paper scanner - replicating the exact precision of aliens using pencil and paper to do planning would be unrealistic.
It's a game, not reality. Chryssalid?!? Really!?!
Quote
Turns are pretty short and there's no time to make precise notes of where which aliens is and consulting it with terrain layout,
It's turn based, turn can be "infinite".
Quote
especially from the first person perspective of the soldiers.
It's a game. And not a FPS game.
@ Sturm, @ Muukalainen
You can use the Motion Scanner in different ways (assuming the Aliens have moved during their turn).
Examples :
1) You want to enter a UFO, check before moving inside. "Yes - No".
Are there Aliens inside the UFO?
--> Yes.
--> No.
2) You want to enter a UFO, check before moving inside. "Yes - No - How many".
--> Yes, 3 Aliens.
--> No.
3) There is smoke from Smoke Grenade, your Soldiers can only see 6 tiles away.
The Motion scanner detect 3 Aliens. You (as player) can not see the spotted Aliens on the screen. None of your Soldiers can see one of these Aliens (no red squares on the right side of the screen; no yellow 3D box ("there is someone here!") when you move the 3D box mouse cursor on the screen at the location detected by the scanner; no yellow cursor ("Fire" mouse cursor) when you move the "Fire" mouse cursor on the screen.
You want to fire at one Alien with an "one tile area" weapon (Laser Pistol, Heavy Plasma, whatever). So, you have no other choice that to count the tiles in this case, to fire precisely at the Alien location. Even worse if using multiple Motions Scanners at different locations on the map (the different location can even be close enough and the scanners readings overlap), before firing.
If the player want to use the Motion Scanner with all its possibilities, the way it has been implemented in original XCom is not sufficient.