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Open Feedback / Re: Openxcom port for 3DO R.E.A.L.
« Last post by Meridian on Today at 06:13:50 pm »OpenXcom is not Xcom.
If you look at the unmodded OpenXcom RAM consumption it's probably somewhere around 100 MB.
X-files will be somewhere around 1000+ MB.
The console has 2 MB.
And even if the hardware would be from this century, I don't think any software requirements are met... does the console support SDL? is there a C++17 compiler for this console?
If you look at the unmodded OpenXcom RAM consumption it's probably somewhere around 100 MB.
X-files will be somewhere around 1000+ MB.
The console has 2 MB.
And even if the hardware would be from this century, I don't think any software requirements are met... does the console support SDL? is there a C++17 compiler for this console?