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Released Mods / Re: Sir, the arms dealer has arrived.
« on: October 04, 2013, 07:56:50 am »
Wow, you are really good at this!
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Ctrl+LMB as "force fire" is in the game! Try it out, you'll love it!Didnt know this, neat!
Inventory screen uses Battlescape paletteThat and Ufopeadia I wasnt sure about.
Ah, back to my version, to clarify it further: you need basic plasma tech to retrofit an alien plasma weapon (simply replace the trigger with something humans can handle). Those retrofitted weapons use the same ammo, but they aren't as accurate as the alien weapons. Once you researched advanced plasma tech and basic elerium tech, you can manufacture your own plasma weapons.On one hand I really like this idea, on the other hand all non-terror-aliens have "normal" hands with fingers & opposable thumbs, so a plasma weapon should be pretty easy to use so restricting its use would make little sense lore-wise.
The combat armor works for a bit, but after I move a couple of soldiers it gives the error.Had the same behavior, I think SupSuper is currently looking into it to dtermine if the problem is located in the game and not in the mods.