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Messages - Osobist

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31
Suggestions / Re: SCP foundation mod to openxcom
« on: February 14, 2021, 05:05:38 am »
Development goes on Russian language but it's planned to translate it into English.

32
Suggestions / Re: SCP foundation mod to openxcom
« on: February 13, 2021, 06:06:18 pm »
Here is a link to brief project description: https://docs.google.com/document/d/1Ct7Ek21zVDQwvvGgXqNLEqs5hzoYEODbPMiZxoyiRco/edit#heading=h.gu37hkmtu0kn. Please note that it's described from a user PoV not a coder.

In a short wanted features are listed below. Essential features are tagged thereafter:

Spoiler:
Bases and items:
* Separate stores for separate item types - ESSENTIAL;
* Reappearence of enemies in missions if the player lost base, where they've kept;
* Two-layers base builidng;
* Removing items from stores via events - ESSENTIAL;
* Items with expiration time - ESSENTIAL;
* Checking item's storage volume for events triggering - ESSENTIAL;
* Interchangeability of items in recipes - ESSENTIAL.

Interception:
* Separate craft classes for hangars - ESSENTIAL;
* Dependance of crafts maintenance cost from usage frequency;
* Restriction of UFOs trajectories by land-only or sea-only.

Reputation - ESSENTIAL:
* A variable that could change depend of player's actions, blocking and unblocking something in dependance of it's value;
* Dynamic relations between factions when they're able to fight with each other or make an alliances against other factions or player.

Global variables:
* Tension - this variable reprsesnts global worry, concern and anxiety among the people. The more weird stuff happens in the world - the more people start to think that something wrong is going on, which could trigger events, missions etc. - ESSENTIAL;
* Influence - in-game currency that spends of various recipes, events and generally helps player gain benefits or simply keep situation under control - ESSENTIAL.

Geoscape:
* Ability to place FOBs - mini-bases on globe with one or two unique fuctions and a custom markers for those - ESSENTIAL;


Battelscape:
* Enemy-less missions where you should find and retrive something before times up or complete any other task not tied to enemies killing..

Ui:
* Text scrolling in common Pedia articles (without scroll UI). This will help not only to the SCP mod but generally in localization of mods. You wouldn't crop translation text to fit it into screen if you can scroll it down a bit - ESSENTIAL;
* Hyperlinks for Pedia articles. Link is not shown until topic is opened.

33
Suggestions / Re: SCP foundation mod to openxcom
« on: February 13, 2021, 05:18:37 pm »
UFOs - various Groups of Interest convoys, riders, smugglers, enforcers, etc. Moving uncontained SCPs.

Terrors - attacks by hostile GoIs or anomalous entities in populated areas.

34
Suggestions / Re: SCP foundation mod to openxcom
« on: February 13, 2021, 11:54:51 am »
Well, me and my fellows working under it right now. It's kinda slow as we're lack of specialists, especially coders as present OXCE features are not enough to represent the SCP Foundation as it should be represented. Here's a bunch of old screenshots under collapsible (watch out for traffic).

  • Spoiler:




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