Author Topic: [WIP] Chiko's Alternate Xcom  (Read 149452 times)

Offline moriarty

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Re: New weapon graphics
« Reply #60 on: July 09, 2012, 11:30:27 am »
 :o LOLOL  ;D

Offline Yankes

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Re: New weapon graphics
« Reply #61 on: July 09, 2012, 08:01:38 pm »
good candidate for easter egg, more powerful weapon than blaster launcher :D

Offline moriarty

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Re: New weapon graphics
« Reply #62 on: July 09, 2012, 08:10:28 pm »
right, you set waypoints on aliens, and instead of exploding on hit, it does a few circles around them, trailing rainbows all the time, and they drop unconscious from synapse overload  ;D

Offline moriarty

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Re: New weapon graphics
« Reply #63 on: July 16, 2012, 09:24:05 pm »
okay, I've been busy... doing other stuff, but then I did find some time for this:

these are "bigob" sprites for a few of chiko's weapons. if you don't know: those are used for the inventory, for the bottom menu part of the battlescape screen and for the UFOpaedia.
I've also made "floorob" sprites, the ones that are displayed on the battlescape for stuff that's lying around. I did not make new sprites for the human conventional weapons, as the ones that exist actually fit chiko's weapons better than they did the original ones :)
the rockets for the launcher have been trimmed a bit: they are a little bit slimmer and shorter, to better fit the re-designed launcher.

Chiko, I hope you don't mind that I changed the plasma weapon's ammo sprites: I flipped them upside down and made a few changes to align the green part with the little green dots on the weapon itself - my idea was that the clip is actually inserted lengthwise, with the green bit sticking out, so the way they are displayed now is aligned with how they would fit in the weapon.

again, I would be happy to receive feedback, before I go ahead and start doing the "handob" sprites...  ;D


EDIT: first update already, changed floorob for plasma rifle and small launcher...
EDIT2: oops, forgot the new rifle and pistol with ammo... now added.
« Last Edit: July 16, 2012, 09:45:46 pm by moriarty »

Offline Chiko

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Re: New weapon graphics
« Reply #64 on: July 17, 2012, 01:49:24 am »
No worries, lad. You can edit them all as you see fit. I'm just glad these are being used for something and not lost at the dark corners of the last pages in this forum. ;D

I'd do more but I lack the will these days. I guess real life is being stronger, lol.

Offline Amunak

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Re: New weapon graphics
« Reply #65 on: July 17, 2012, 02:39:37 am »
A little offtopic, but I can't resist...
I'd do more but I lack the will these days. I guess real life is being stronger, lol.
Don't let it win!

Offline Chiko

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Re: New weapon graphics
« Reply #66 on: August 24, 2012, 07:44:48 pm »
A little offtopic, but I can't resist...Don't let it win!
Lol, it's really difficult to resist real life. I'm looking for a new job so I can have a life. I'd like to work in the mornings so I can have the rest of the day for meself.

Offline Warboy1982

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Re: New weapon graphics
« Reply #67 on: October 31, 2012, 01:17:09 am »
i hope you don't mind, but i am including the hell out of your sprites in my mod project.
- knife (also made a recoloured version for alien plasma blade)
- your plasma weapons (used these for alien railguns)

if this is a problem, let me know and i'll remove it, and of course i'll credit you in the readme.

Offline moriarty

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Re: New weapon graphics
« Reply #68 on: October 31, 2012, 07:08:46 am »
anything I've done is yours (or anyone's) to use :)

of course, the idea was originally chiko's... but judging from what he said so far, he's probably totally ok with you using it.

Offline Chiko

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Re: New weapon graphics
« Reply #69 on: November 10, 2012, 04:16:34 am »
Yup. Anyone can use these so there's no problem. Have fun!

Offline Chiko

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Re: New weapon graphics
« Reply #70 on: November 22, 2012, 07:07:54 am »
Got a bit of free time now. I quited my stupid, boring and time consuming job of mine. I'm not looking a new job any time soon so yeah, here:


EM Weapons
EMP Pistol / EMP Rifle / EMP Cannon / EMP Grenade / EMP Proximity Mine

Basically, stun weapons to disable Robots, HWPs and the like. I'd probably add a grenade sprite in there tomorrow.
« Last Edit: November 24, 2012, 04:41:38 pm by Chiko »

Offline Warboy1982

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Re: New weapon graphics
« Reply #71 on: November 22, 2012, 07:35:04 am »
sorry to hear about your job loss, but welcome to the club!

i like these, but they look very similar to the standard plasma weapons, if i may suggest, try altering the barrel/muzzle area a bit more, and perhaps add some flashing lights and glowing power coils or something?

Offline michal

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Re: New weapon graphics
« Reply #72 on: November 22, 2012, 08:16:36 am »
i like these, but they look very similar to the standard plasma weapons,

+1

Offline Chiko

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Re: New weapon graphics
« Reply #73 on: November 22, 2012, 08:37:08 am »
They are based off the original Plasma Rifle. My Plasma Weapons are all based off the original Plasma Cannon and Laser Pistol coz they have kinda the same style.

Since the original Plasma Rifle sprite became "unused" in my sprite set, I reused it to represent the style of EM Weapons. :3
« Last Edit: November 22, 2012, 08:47:13 am by Chiko »

Offline Chiko

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Re: New weapon graphics
« Reply #74 on: November 22, 2012, 03:44:22 pm »
I think the only other weapon sprite that I haven't used is the Laser Rifle sprite. There's a new weapon tech tree I think that could be like THE late game weapons, available only after you have researched all possible weapon tech both human and alien. The tech is not new, it's actually in X-Com 2.

Mass Acceleration Weapons (Aka Gauss Weapons)
The difference is that unlike X-Com 2's Gauss Weapons, these should be more similar to conventional weapons than energy bolt firing weapons like plasma weapons.

Weapon Types would be:
MA Pistol
MA Rifle
MA Cannon
MA Autogun
MA Gun Turret (For HWPs)
MA Cannon (For Aircraft)
MA Defense Station (Facility)

They would be a lot more versatile by allowing the use of varied ammo like:
AP Rounds: Standard ammunition
Fusion Rounds: The new explosive ammunition for these weapons
Plasma Rounds: Basically, a stronger version of incendiary ammo
EMP Rounds: Robot stunner ammunition
Stun Rounds: Stun ammunition to use against living organisms

If only we could add more weapons... :P