OpenXcom Forum
Modding => Work In Progress => Topic started by: bulletdesigner on May 10, 2017, 11:15:54 pm
-
I´m doing a long campaing for 40k with a Npc that will become a character during a mission play ( manufacturing "promotion" an item that gives the support unit). So my main problem is if the character is killed during mission, you can still recover the item that will manufacture the support unit that will become the character. So i was picking my brain around the subject and i see no solution . Hope someone understand what i just wrote and can provide an answer ( or hidden command on rullet i don´t know)
Also is there anyway to give avatar to support units like soldiers i tried the line (maybe they need rank)
armor: STR_exemple
armorForAvatar: STR_exemple
i guess it only works on soldiers ,and i guess again that its only useful for characters
-
OXCE+ allows manufacturing a soldier from an item. Piratez uses this mechanic for recruiting "Sisters" and repairing Syns.
-
i see, but my problem is if the npc is killed during the mission i don´t want to retrive its item or token(that i will use to manufacture), only if it lives! how do i go around this?
-
i see, but my problem is if the npc is killed during the mission i don´t want to retrive its item or token(that i will use to manufacture), only if it lives! how do i go around this?
Ah, then I guess the only option is to give it a special armour which spawns with an item that is recoverable after mission.
-
Ah, then I guess the only option is to give it a special armour which spawns with an item that is recoverable after mission.
well, if they killed the unit it can still have that item on ground, unless it´s fixed, (but if its fixed is it recoverable?) i will test to see...
NOP , even with
fixedWeapon: true
recover: true
if its fixed its not recoverable on NPC
so the loop continues
-
NOP , even with
fixedWeapon: true
recover: true
if its fixed its not recoverable on NPC
Weird, I thought it would work. Why not?
Sorry then, I'm out of ideas.
-
just tried the exploding on death (spacab 1) to see if items go away, but even then they remain ... i will try to spawn a zombie maybe that way items will be gone