Since a bit of time (Early December ?), the developments of OpenXCom have become incompatible with the maps included in the FMP. The issue is not trivial to fix (few people are able to edit maps), so I wouldn't count on it being fixed by 26 January.
To playtest, you will have to pick an older nightly build of OpenXCom. It might be safer to double-check with Solarius, to determine exactly which version you can safely use.
I've already posted on the FMP thread about this. I can fix the ruleset regarding the maps (no map editing is actually required).
Meridian has stated that he wants to take this blind, so he won't read the FMP thread. Do you have a link for the post on the ruleset?
I'll join this playthrough. I place my life expectancy at 3 missions, assuming I don't come off the ship in the 1st mission.
sign me up -> Jgatkinsn
And how is your name pronounced dear sir?
@hellrazor: Willkommen Soldat!
Es gibt keine spezielle Prozeduren hier in XCOM!
Melden Sie sich in der Kaserne und Sie erhalten sofort die Ausruestung und die Bibel.
Danach sollen Sie sich persoenlich beim Kommandant Ravski melden (taeglich von 06:00 bis 06:30), er ist fuer "special forces" verantwortlich. Ich kann Ihnen nicht genau sagen was fuer eine Aufgabe auf Sie wartet (es ist streng geheim auch innerhalb des XCOMs, wegen Doppelagenten = Kenntnis nur bei Bedarf)... aber wir haben 2 unerklaerte Faelle in Suedamerika und Suedostasien. Das macht mir grosse Sorgen und ich will dass KSK sich darum kuemmert...
Viel Glueck!
Also happy 100th post to me and also promotion (and pay raise----and yaht hopefully...)
@Ivan - don't sell yourself too short. If Meridian is a Jedi Master, you're definitely a Jedi Knight. I'm just some padawan. I've learned a lot from your LP's too. Also, your presentation value is off the chart for your LP's. I've gone back and started looking at your TFTD LP and can tell that you've taken great care to improve the quality of your LP's over time.
But it is much easier to expand your radar coverage early and cash in on the additional UFOs you'll be able to detect... one or two UFOs already pay for a basic base (access lift, hangar, general stores and large radar).I used to always build large radars, because more coverage is better, right?
@Ivan - don't sell yourself too short. If Meridian is a Jedi Master, you're definitely a Jedi Knight. I'm just some padawan. I've learned a lot from your LP's too. Also, your presentation value is off the chart for your LP's. I've gone back and started looking at your TFTD LP and can tell that you've taken great care to improve the quality of your LP's over time.
@Ivan - I have to admit the most cringe worthy of the TFTD (besides losing almost your whole team on the first mission ;) ) LP is the sound. Looks like you upgraded your mic, since then.
@Arthanor: As far as I know small radar does not have better detection chances. Quite opposite, small radar has 10% every 30 minutes, large radar 20% every 30 minutes.Oh man.. must have been from a mod I have looked at. It would make sense as a kind of balance if the small radar had a higher success rate (and/or scanned more frequently). As it is, I'll have to go back to the common wisdom that large radars are better.. Especially since they come online at the same time as the hangar is ready any ways.
The rest is true, they cost less, they are finished sooner and they stack, so they are definitely a good use of your money.
As for the "middle of the region", like most of the players, I don't know exactly where the region borders are exactly, so it is hard to find the middle. Also I don't know the UFO flying patterns precisely, so I cannot judge if the UFOs will fly close by or not.
IMHO, small radars are useful... but large radars are better.
Hellrazor avenges me :)
Of course i do. I am sneaky bastard. But obviously Meridian could have been able to avoid this death.
Maybe I could, but that's not the point of the LP, or Xcom for that matter :) Heroes die so that new heroes can be born...But i don't wanna die! I wanna kill all aliens and this fucking alien brain. So earth can be safe. Guess cloning gets a new meaning here :D
But i don't wanna die! I wanna kill all aliens and this fucking alien brain. So earth can be safe. Guess cloning gets a new meaning here :D
What an evil wicked sense of humor. Getting me all excited like that. :(
But it looked awesome, didn't it?
I said I'm sorry, hope it didn't hurt too much. I promise I won't lie ever again.
But it looked awesome, didn't it? Maybe if I have some more time one day, I could try doing it for real... the changes on OpenXcom side would not be that difficult actually. The difficult part would be to update all mods with the required metadata... which would cause a lot of (small) initial effort for modders and poor initial mod support... which could result in poor acceptance or even rejection of the tool by the community.
Metadata will be required by mods as soon as new filehandling system is in, or so i was told.not required -- old mods without the metadata.yaml file will still work as long as they are extracted to the new mods directory -- but if the metadata.yaml file isn't present, you won't get any goodies like tooltip descriptions in the in-game mods page.
hey Meridian -- the next time a soldier dies, could you use my name in your LP?
Hey Meridian, I have a present for you.
Hey Meridian, I have a present for you.
Though if you want it, you'll have to pull it and compile yourself for now.
https://github.com/myk002/OpenXcom/tree/sort_soldiers
1. I don't understand what does "Original Order" option mean... doesn't seem to be doing anything... I think it is not necessary and can be removedperhaps this option needs a better name. it restores the order of the soldiers you had when you opened the screen.
2. I would suggest moving the sorting combobox on the bottom... make the [OK] button smaller and have them be next to each other, [Sort] on the left half and [OK] on the right half... this way we save space and can still display 16 soldiers per page instead of only 14... similar as [Memorial] and [OK] buttons on Soldiers screenyeah, that was where I had it originally..before I found out it didn't work : p it /can/ work, but it will require a bunch of new code to get the combobox widget to show the list box above the button instead of below. I'll work on that.
3. I would suggest to sort DESCending instead of ASCending... I want to see the best guys first, not the worst guys :) But I guess that's a matter of taste...I did it the way I did since the guys at the top are the first off the ramp, so by default I put the "best" guys at the back. I played around with some interface elements to allow you to choose ascending vs. descending order, but I figured I'd just keep it simple until someone complained. If it helps, the list no longer resets to the top every time you make a change, so you can just scroll to the bottom and do the sort to see the best guys for each attribute.
Meridian could you stop letting me facetank Mutons?
I barely survived... but got 2 kills jeah!
<irony>Well, you are completely expendable (reactions below 56), so I am not too worried about your life. Not sure why I didn't fire you in the first place ;-)</irony>
Here a new follower of your LP! I really like your calmness when losing units, I wish I was that controlled. :)
I am talking about LP 54 to ~56 when you stormed that golden UFO with the White Ethereals and that Commander type popped up, and 2 of your units got killed in one split second and it was not going down with 7+ hits.
*likes* :D
Ey Meridian, did you run into any new Maps so far? ;)
I think I saw one (Excavator) this weekend... pretty sweet.
Seriously, the main problem is underestimating -or overestimating - them. Doing neither is hard. Their viciousness lays in how they scare you away from using optimal tactics.
PS: Btw. anyone knows what were the sounds at 58:40 and 01:01:00? It doesn't make any sense to me...yeah, I was wondering the same.
me dead : ( at least me no am zombie. maybe me am brain feels not good.
yeah, I was wondering the same.
on another note, though, that one guy could have missed the snakeman standing near him since sniper rifles have an accuracy penalty at close range.
Better keep a close range weapon in the bagpack, a shotgun for example. If possible.
Not enough strength... my soldiers usually start with strenth around 25-30 and have life expectancy of 1-5 missions.
Then research Power Suits, they grant additional carry capacity, even thou i did not like that Solarius made them reduce Timeunits, which in my regard is uneeded and contraproductive, since it will put a rookie which has 60 TU (which is max) down to 45 TU, unless he changed this in the recent update.
Add me in if you're doing that. Mr.Quiet is fine ;) thanks Mer!
Meridian, did you entcounter my new Labship Map by accident?
I wanna know how you stormed it. (Because i tried to counter storming it a little bit *GG*)
Yes, I did, in episode #87 (called Suicide Bomber)... I didn't appreciate too much what you did to it TBH (no big door, single bottleneck, camping AI)... but maybe I need to play it a few more times and I will find a suitable non-cheesy strategy.
tbh = to be honest
I had only one guy in flying gear, not enough for storming :/ also, I threw some proxies there, but nobody wanted to come out and test them :)
I will take a break from recording for 5-6 weeks in August and September.
Don't panic, I will record enough episodes upfront and schedule them, so that you can get your bi-daily dose. However, I won't be able to consider your comments, wishes and useful insight during that time... so if you have anything you would like me to do, if you would like to enlist or transfer to a different base or just have some special wish... now is the time to say it.
Ep #87: Suicide Bomber (remind me to send hellrazor's soldier next time)
Hi Meridian,
I was wondering which music you are using? I watched the audio config part of the first episode again but it wasn't mentioned there.
Thanks!