226
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 26, 2011, 04:36:59 am »
I had this idea while jogging:
Since we're eventually extending the resolution of the battlescape to modern resolutions to show more of the map...could we one day get battlescape maps that are twice the area of Original X-COM?
And with that doubling of map size; could it be possible to accomodate multiple UFOs or X-COM craft in the same battle? For example, you could send two Skyrangers to handle that terror site in Shanghai, because your best team got killed a few missions ago, and you now have a whole bunch of rookies...
Other ideas I had were:
Introducing time limits (of sorts).
Right now, you can take all the time you want to clear that Alien Battleship. That makes sense if the battleship was heavily damaged in a shootout with your Firestorm squadron; but what if you caught it on the ground undamaged?
Shouldn't the aliens be starting up the drive systems of the UFO so they can escape?
This would introduce a pretty neat mechanic; having to destroy the majority of UFO power sources on a battleship to prevent it from taking off with your unfortunate squaddies inside.
Likewise, shouldn't the Aliens be calling in friends to help them? If you take too long in clearing a shot down harvester, you might have to deal with a medium scout or two landing to provide reinforcements...or worse.
[Think about how the crash sites disappear after a few days -- why do they disappear? It's certainly not because of rednecks with shotguns feeding sectoids to alligators.]
Since we're eventually extending the resolution of the battlescape to modern resolutions to show more of the map...could we one day get battlescape maps that are twice the area of Original X-COM?
And with that doubling of map size; could it be possible to accomodate multiple UFOs or X-COM craft in the same battle? For example, you could send two Skyrangers to handle that terror site in Shanghai, because your best team got killed a few missions ago, and you now have a whole bunch of rookies...
Other ideas I had were:
Introducing time limits (of sorts).
Right now, you can take all the time you want to clear that Alien Battleship. That makes sense if the battleship was heavily damaged in a shootout with your Firestorm squadron; but what if you caught it on the ground undamaged?
Shouldn't the aliens be starting up the drive systems of the UFO so they can escape?
This would introduce a pretty neat mechanic; having to destroy the majority of UFO power sources on a battleship to prevent it from taking off with your unfortunate squaddies inside.
Likewise, shouldn't the Aliens be calling in friends to help them? If you take too long in clearing a shot down harvester, you might have to deal with a medium scout or two landing to provide reinforcements...or worse.
[Think about how the crash sites disappear after a few days -- why do they disappear? It's certainly not because of rednecks with shotguns feeding sectoids to alligators.]