OpenXcom Forum
Modding => Work In Progress => Topic started by: liberation on May 14, 2015, 09:58:16 pm
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Update by Meridian: updated the latest version v0.4a to run with latest nightly, download v0.4.1 here: https://openxcom.org/forum/index.php/topic,3636.msg114957.html#msg114957
Version 0.33 of Battle for Mars is ready for download
The plan is a tc involving the defence of Mars against some horrible alien types, involving big battles and plenty of death 8) The final Game will have an extensive research tree, a good selection of weapons, armour, maps and aliens. The aliens from UFO wont be used.
Features so far- V0.33 (New items are in red)
1. New globe and regions- 11 of Mars regions have been added, can be seen when setting up new bases and on the graphs screen
2. Standard trooper spacesuit
3. 4 Weapons- not been coded for balance and tu costing as of yet
4. 3 grenades and 1 mine
5. Restructured Ufopedia, now called database
6. Ufopedia articles on items in the game so far
&. New tiles and maps for battlescape, 23 new maps and textures. With 2 different types for North and south hemispheres
9. Alien Missions
10. Countries / Alliances
11. MDF Dropship, new interceptor and 3 craft Weapons
12. Polar tile set
13. 3 new UFO types
14. 3 new alien weapons added, Tachyon Rifle, Heavy Tachyon Rifle and the Tachyon Cannon
15. The first 2 new aliens, the Tauran Alien soldier and the Drone type 1
16. New tile set, a rocky terrain type (terrain type 1)
17. New Geoscape background and menu colouring
18. New basescape, including maps for base defence, which is now a massive battle and good fun
19. New battlescape hud/interface
20. The standard space suit has had a upgrade, includes shoulder and knee pads, looks a lot better IMO
21. More detail on Mars globe
22. Inventory screen sprites for standard spacesuit
Go to New Battles to check out the new base defence mission ;D, also to note that this has some of the new stuff going into v0.35 which is incomplete and wont effect the normal game but still can be accessed.
The "a" version on this page differs from the version on page 6 only slightly, just adds more Mars maps to the base mission and corrects an error.
Features coming up-
V0.35
- The main campaign has begun. Starting of with monthly battles which the MDF have the chance to take part in.
- Each battle will have at least 3 to 5 missions with the mission scripting picking 1 at random for the player to try and complete.
- Missions types -
1. Search and Destroy (ie artillery, munitions caches etc)
2. Sweep and clear ( clear the way for retreating troops )
3. Hold the line ( fill holes in the battle lines, rear guard actions)
4. Covert Ops ( can be a lot of different types of missions, one example is even fighting the very troops you are supposed to be assisting... you will have your reasons )
Plenty more planned, just seeing how far the mission scripting can go atm.
As before put into your mod dir, go up to game type and select Battle For Mars 8)
Uses openxcom_git_master_2015_08_27_1136.zip - built 2015-08-27 09:40 and above
EN-US supported only at this time
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Been awhile since I've been on here! Anyway in 2012 I started a project and the first thing I needed todo was to recreate Mars. fast forward 3 years and ive gotten back into xcom etc and would like to continue where I left off.. The question is, what tools are being used nowadays for editing World.dat and how much of the globe render is still hard coded? ie the ocean colour?
Below is pic of my mars (kinda alpha) globe including some custom textures made for it. Mars lacks land masses so looks kinda dull atm but I think with some more work it could be very useable 8)
Any suggestions etc would be appreciated!
+1
I have lately looked into the possibility of a total conversion based on Mars since I'm getting tired of looking at good old Earth. I have added Volutar's Improved Globe mod into my Terrain Pack mod and added additional textures to it using his WORLD.DAT editor (available here (https://www.ufopaedia.org/index.php?title=User:Volutar)) and also Falko's online World Editor (https://falkooxc2.pythonanywhere.com/worldeditor).
What sources are you using to design Mars' surface? I had thought of using this image from Wikipedia's Geology of Mars page to draw the polygons:
(https://upload.wikimedia.org/wikipedia/commons/thumb/1/1f/USGS-MarsMap-sim3292-20140714-crop.png/640px-USGS-MarsMap-sim3292-20140714-crop.png)
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I'm using this, or was at the time. not sure whether to carry on or go down a different route atm, will check those tools you pointed out!
Thank you! Also perhaps this is something we could collaborate on if you so wish/would find it useful.
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I'm using this, or was at the time. not sure whether to carry on or go down a different route atm, will check those tools you pointed out!
Thank you! Also perhaps this is something we could collaborate on if you so wish/would find it useful.
Your map is good for a general idea but the tricky part with recreating Mars is because of the differences in elevation between the northern/southern hemispheres and several different features that need to be reproduced through the polygons and textures. And then come up with different terrains for all those textures, although a few can be recycled from the original game.
I've had several ideas for a total expansion regarding Mars, by placing the setting in pre-Apocalypse. However, I'm a little limited on time at the moment to actually implementing this project at the moment, since I had to move out of my apartment for some home improvement.
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See also: https://openxcom.org/forum/index.php/topic,2957.0.html
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Awesome!
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Great idea. But is it possible that in the game were both planets?
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With the current code structure its not possible to run both planets. This would essentially be a different campaign, or a Total Conversion Mod.
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Great idea. But is it possible that in the game were both planets?
I was about to ask the same, this would made an ideal add for Dioxines Piratez as a second stage campaign.
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I was about to ask the same, this would made an ideal add for Dioxines Piratez as a second stage campaign.
Start Gods Who Came from The Moon! :)
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Start Gods Who Came from The Moon! :)
I was thinking more in the terms: "Ok gals, we have the tech, guns, craft and pilfered enough shit to do this, lets go invade them in their own turf now".
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I'd love to see like a simultaneous run of both land and sea campaigns, like EU and TFTD are running in tandem with up to 4 bases being land-based and the other 4 being sea-based. The research trees would be independent (as the tech's are mostly incompatible) and this would practically guarantee that no crashed UFO or flying sub would ever escape unchecked. However I can only imagine the monstrous effort it'd take to make the engines being able to run at the same time.
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Looking through what I had done a few years ago and playing around with world.dat editor again im thinking the key to making mars work properly will be to use many different shades of the textures used to try and blend in the detail and not make it look blocky which mine does atm.
So time to make some new textures ;)
I did have a look at the desert globe, very nice and the textures blend really nice. Not sure if I will be able to use the same technique thou!
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Is there a way of not having to use the standard palette? having about 3 browns is rather annoying considering mars is just 1 colour with various shades!
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I was thinking more in the terms: "Ok gals, we have the tech, guns, craft and pilfered enough shit to do this, lets go invade them in their own turf now".
You've obviously not have finished the campaign and didn't read the ending texts to say such stuff :)
But anyways, liberation, I don't think playing on 2 planets at once makes any sense since there is SO MUCH that could be added to the Earth alone :) That's not to say that a total conversion on Mars isn't awesome! Also: there is a War of Shadows mod that takes place on Mars. Maybe you guys could join your forces?
Also, to get around "not enough bronze" dilemma. How about making a half-terraformed Mars? You could use Green that way while still retaining the look of an arid, desert/half-desert planet...
Also I'd suggest sculpting major features, like the Valley of Mariners or Olympus Mons with texture's edges (like you did with the polar caps). Your Mars is definitely much, much too rectangular at this stage.
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HA! Have been very tempted making my Mars half terraformed ;D When I started making this, editing world.dat was still kinda new and I started off with BB's grid world as a base but im working on it and adding more triangles and textures to blend it all in more, after looking at the dune mod's globe and saying WOW im going to have to knuckle down and get editing!
I will have a look at the War of shadows mod, however for my mod/tc I did a lot of writing back in the day and would like to see it all come alive so to speak!
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Been working more on my mars globe, think im getting the hang of it now! still abit blocky in a few parts but im still working away atm.
No textures yet, but im working on them now. Also my first draft if you like on the space suit!
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Nice progress!
But.. the suits?! OMG Space naturists! Maybe if you change the color of the fabric part of the suits to something like orange, or make the whole body white, that would work better? Something like one of these (https://www.shadowlocked.com/images/stories/DOCTORWHO/kill-the-moon/capaldi-spacesuit-doctor_who_kill-the-moon.jpg)
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Thank you :)
The thinking behind the suits was armoured torso and helmet in one while the rest of the suit is normal fabric. Kinda like the marines from "space above and beyond" ahem..
The problem comes with the sheer amount of arm and legs sprites, I have to be reasonable and not want to repaint every single one, at least not right now otherwise I run the risk of not getting anything else done.
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I don't think the colour looks like human skin, but I agree it can be made crispier. :)
How about taking come design cues from UFO: Afterlight?
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Maybe I'm the only weirdo that thought they looked naked.. Must come from Piratez where it's not unusual for the gals to show skin ;)
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The colours are the same as the standard xcom boiler suit/overall etc
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Fantastic idea indeed to do Mars! The planet (and terraforming it) always was and is close to my heart! Even had to register on the forum to comment this! Hopefully we will see the Mars-mod soon enough! :D
That said other planets would be good too. Already noticed a topic about desert planet on the forums. ^^ After all, who could blame a person for looking for a bit of chance after all the years serving the X-Com on the home planet?
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Ive been playing around making some textures for my Globe, seem abit busy so not 100% on them myself, making textures is not really my strong point and add to the fact that your 32x32 has to tile nicely.
Any buddying artists out there with any tips?
Hey Kosti, might be something mars like in the near future ;)
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I decided to go down a different route for texturing mars, I (Thanks Warboy) have been changing the entrys in the palette.dat to suit my needs.
Still work in progress, but I think this could work rather well
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Just be sure that you provide those files and instructions to use them, if/when ever you decide to package and share this.
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Im working my way to version v0.1, the plan is a tc, a small to medium one anyway. Once things are abit more complete I will explain what im up to. Weapon sprites and just finishing the globe to do as of now.
It seems in this community people are happy to share there work with others, I will be continuing this so don't worry.
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My nearly completed Globe..
The white blob on right hand side is mt Olympus, might make some custom tiles just for landmarks.
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This actually looks kind of cool. Are you going to make a conversion mod based off this? That'd be really cool ^^
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Any buddying artists out there with any tips?
Verify that there are no blank spaces between all polygons by looking at their edges.
Any ideas when you're planning to release it? I'd like to see how it looks on world editor.
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This actually looks kind of cool. Are you going to make a conversion mod based off this? That'd be really cool ^^
That's the plan :) work has stated already on new weapons, the spacesuit is pretty much done as well.
Verify that there are no blank spaces between all polygons by looking at their edges.
Any ideas when you're planning to release it? I'd like to see how it looks on world editor.
Ive learnt a great deal over the last week about world.dat editing, every vertex has to be attached to another vertex and if its just attached to say another triangle side line then you get little errors (however I dare say you already know that) Perhaps it might be time for some tutorials for others not so in the know.
Anyway im hoping to release a v0.1 Saturday night ish, that will include
-Mars globe with regions 8)
-Basic human weapons with ufopedia
-Standard Mars trooper
so people can have a look round and try some battles with the new stuff.
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Anyway im hoping to release a v0.1 Saturday night ish, that will include
-Mars globe with regions 8)
-Basic human weapons with ufopedia
-Standard Mars trooper
so people can have a look round and try some battles with the new stuff.
Good to hear :)
I want to look at the globe to start thinking about the terrains to be used in the textures.
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For my tc I think I will only get to 3 or 4 different terrains, flat, rocky , flat with craters and industrial for terror sites. Thinking prefab buildings, solor arrays etc, oh and rocks for scenery.
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Front page has been updated 8)
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Also: there is a War of Shadows mod that takes place on Mars. Maybe you guys could join your forces?
Actually War of Shadows pretty much mirrors vanilla xcom when it comes to the planet. I do want to remake the final base on mars, but that's it. I have to say, this is a good idea for a conversion as it really leverages the game engine but gives us a fresh environment to think about.
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Actually War of Shadows pretty much mirrors vanilla xcom when it comes to the planet. I do want to remake the final base on mars, but that's it. I have to say, this is a good idea for a conversion as it really leverages the game engine but gives us a fresh environment to think about.
It was a few years ago when I first planned this but I was thinking along the lines of, what if. what if I was given the tools after TFTD and asked to make a game with the engine, not necessarily a sequel but a new iso strategy along the same lines.
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hey have you ever thought of spliting the geoscape and making islands in the form of space stations between earth and mars if the planets could just be large portions of land shrunken representations of them normal some kind of two planet campaign
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hey have you ever thought of spliting the geoscape and making islands in the form of space stations between earth and mars if the planets could just be large portions of land shrunken representations of them normal some kind of two planet campaign
Curiously, this is kind of how Piratez were supposed to be like at first - a whole cluster of space with multiple systems/planets implemented. But due to technical issues with that, a future Earth was used instead, and that's how the idea of playing on a post-war, alien-occupied Earth originated.
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hey have you ever thought of spliting the geoscape and making islands in the form of space stations between earth and mars if the planets could just be large portions of land shrunken representations of them normal some kind of two planet campaign
An intriguing idea, but beyond the scope of what I have planned also the geoscape would have to be recoded considerably.
All in all to much for 1 person todo in reality, 1 planet is more than enough for me todo ;)
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An intriguing idea, but beyond the scope of what I have planned also the geoscape would have to be recoded considerably.
All in all to much for 1 person todo in reality, 1 planet is more than enough for me todo ;)
I could imagine the difficulty. I've also had ideas of making a XCOM version that involves patrolling the solar system. That's what I would expect out of "sequel" to go beyond just earth and have to fight off the aliens across the solar system. I know that would have to be a huge amount of working doing a "Spacescape" with possible multiple "Planetscapes".
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Some good progress has been made 8)
V0.2 is nearly done!
1. Globe code wise is complete -alien mission zones, countries, outposts and other important structures are in
2. New tile set and the first 10 maps of the first terrain pack are done(ish)
3. The game runs without ctd's and is reasonable playable against stock ufo aliens
Im rather happy with hows things are going, a fair bit will need tweaking in the future but still, small steps :P
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Very nice. Looks a bit C-64ish :)
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New update released, check the first post!
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This looks awesome. Going to download to give it a spin.
What I always wanted as the ability to merge UFO and TFTD This way if you crash landed a ship over water, you could send the triton in.
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So you are designing/building a sequel to Earth defense :o :)
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This looks awesome. Going to download to give it a spin.
8) cool thanks for taking the time to give a spin, please provide some feedback as it does help!
So you are designing/building a sequel to Earth defense :o :)
No, its my own fiction and doesn't feature anything from the xcom universe ;)
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Just a small note, ive just been updating to the latest build and realised that due to recent updates in gitbuild "built 2015-06-21 " you need to include the language file from xcom1 in the BFM folder.
Clearly the next version will be up to date :o
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Started work on the new dropship!
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Started work on the alien ships, progress is going good for version 0.25 8)
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Afterlight time XD..... Nice work
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I like this whole concept, I like what I see so far.
I'll offer whatever help I'm able, if you want. I love this idea and I want to see it grow into something beautiful :3
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I like this whole concept, I like what I see so far.
I'll offer whatever help I'm able, if you want. I love this idea and I want to see it grow into something beautiful :3
Very soon I will need testers, I will send you a pm later
Afterlight time XD..... Nice work
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Thank you very much :-)
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Very soon I will need testers, I will send you a pm later
Thank you very much :-)
If you want betatester. Send me XD
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If you want betatester. Send me XD
Enviado desde mi ECOO E04 3GB mediante Tapatalk
Will do!
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Main page updated 8)
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if you replace xcom with aliens and aliens with xcom you get xcom from the point of view of aliens.
also this mod feels like xcom 1.5 the war on mars after cydonia .
regardless great work looks nice gave you 5 stars on mod site very well done. the map looks great even as it is.
one interesting thing about this mod unlike all ther xcom games you can place the base anywhere on the globe and ships can crash anywhere and still be recoverable as the whole globe is ground no water .
[edit] you should ask hobbes to donate you some terrains maybe he has something you can use for mars.
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i'm excited to see where this is going.
you could modify tftd volcanic landscape and use it on mars. and you could modify tftd artefact site maps and tleth maps to make bases on mars for aliens.
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if you replace xcom with aliens and aliens with xcom you get xcom from the point of view of aliens.
also this mod feels like xcom 1.5 the war on mars after cydonia .
regardless great work looks nice gave you 5 stars on mod site very well done. the map looks great even as it is.
one interesting thing about this mod unlike all ther xcom games you can place the base anywhere on the globe and ships can crash anywhere and still be recoverable as the whole globe is ground no water .
[edit] you should ask hobbes to donate you some terrains maybe he has something you can use for mars.
8) Thank you very much for the feedback! I really appreciate it!
Still early days with BfM but things are progressing nicely, a lot of content planned and still to add. I think people will find the new base defence missions a lot of fun but will discuss that more in the future!
Atm the first aliens sprites are being created (major thanks to XOps btw) and im hoping to have some screenshots soon.
i'm excited to see where this is going.
you could modify tftd volcanic landscape and use it on mars. and you could modify tftd artefact site maps and tleth maps to make bases on mars for aliens.
Some tftd stuff has been used along with a fair bit of ufo stuff however I would like to say its all placeholders for now, how much will get changed depends but at the end I would like BfM to be a new resource for modders and not borrowed, recolored etc I have planned that from the start.
However stuff like the Mars tiles I don't think I could better, but the ufo tiles I could improve/change, time will tell!
Thanks again and keep tuned in ;)
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Progress towards Version 0.3 is going rather well!
Added in so far, we have the Tauran soldier and the Tauran scout drone (which is 90% finished gfx wise).
The first of the alien weapons are in, the Tachyon Rifle or Tac Rifle is the standard firearm used by Tauran soldiers and is rather nasty.
Left to do is 1 more alien weapon and some database entries. Also I've started work on a new geoscape! which will be finished for version 0.3
Anyway enjoy some pictures 8)
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Looking good :)
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Looks great! i love the background
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Super!! A total recall alike setting :D will it be compatible with linux?
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Super!! A total recall alike setting :D will it be compatible with linux?
I don't see why not, it runs on an android tablet and windows. that im sure, the external files (the few) are in .gif format.
So as long as openxcom is on Linux then it should work fine :)
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Hey i love You idea, i have another one, this mod can be doom related, there you have soldiers armours alien species and a lot of guns!!
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Hey i love You idea, i have another one, this mod can be doom related, there you have soldiers armours alien species and a lot of guns!!
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:) nice idea but I've played doom for like 20 years and still do, so I thinking I can go without thanks anyway :P
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problem with doom like is everyone knows the units so well is obvs where you got the sprites if you gonna use them into here :)
imp may look great tho or even pinky
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imp may look great tho or even pinky
Well... Piratez mod has them all. :)
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Well... Piratez mod has them all. :)
Except for the Doom Guy himself, but I have the resources for that one too. Out of the weapons, I think I have converted everything except the basic shotgun, but some lack proper handobs. Basically it's an expanded version of a very old XCom Doom Mod by Uncy.
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I also acvice to implement the laser reskin mod (https://openxcom.org/forum/index.php/topic,2533.0.html), very very underrated one :)
eventually clips may be renamed to batteries, or laser batteries
Edit: spece between words
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I also acvice to implement the laser reskin mod (https://openxcom.org/forum/index.php/topic,2533.0.html), very very underrated one :)
eventually clips may be renamed to batteries, or laser batteries
Edit: spece between words
I'm making all my sprites myself, a lot of the stuff out on mod portal etc is very nice, however im not wanting to use other peoples stuff.
Well... Piratez mod has them all. :)
Then that's your doom fix Angelus_EV. My time with making wads and editing doom sprites are long gone.
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I'm making all my sprites myself, a lot of the stuff out on mod portal etc is very nice, however im not wanting to use other peoples stuff.
Shame on you! How dare you not to steal and call yourself a modder? jk :)
Resources exist to be consumed
- CEO Nwabudike Morgan
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Another "quickthought": sincd relase of implementation of tftd approaches, BfM may be the first tc maded for opentftd; infsct it may benefit of 2 stages mission, at least only for bases: securing the surface and then going underground, while terror missions may still remain as in xcom/ufo, well actually more like an hibryd solution....
....on the other hand don't know if this may broaden development time, but it's merely an idea. :)
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Shame on you! How dare you not to steal and call yourself a modder? jk :)
Resources exist to be consumed
- CEO Nwabudike Morgan
Ok.. you got me, ive been planning on using your scantily clad pirate warrior beauties as... civilians :P
Please don't quote smac otherwise I will just have to play it and not be seen for a few mouths :)
Another "quickthought": sincd relase of implementation of tftd approaches, BfM may be the first tc maded for opentftd; infsct it may benefit of 2 stages mission, at least only for bases: securing the surface and then going underground, while terror missions may still remain as in xcom/ufo, well actually more like an hibryd solution....
....on the other hand don't know if this may broaden development time, but it's merely an idea. :)
As it stands BfM is based on ufo, however anything hard coded up for tftd can be used and has been to a degree put in the plan/road map. 2 stage missions are in, mission scripting is also in.
To be honest it occurred to me the other day that I could probably make BfM stand alone :o at some point, however I will think about that when/if the time comes
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New version is up, front page updated.
On to version 0.33 8)
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New version is up, front page updated.
On to version 0.35 8)
Cooool! Have you considered havin a page on the mod portal? And this is fully playable right now? :P :P
Edit: sorry, could not resist to fire it up!!!! :P need to darken palette a bit, seems too bright, but while the soldiers in inventory mode do not dress a suit or something, why they do in the planet? I suppose a second pic is planned?
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Cooool! Have you considered havin a page on the mod portal? And this is fully playable right now? :P :P
Edit: sorry, could not resist to fire it up!!!! :P need to darken palette a bit, seems too bright, but while the soldiers in inventory mode do not dress a suit or something, why they do in the planet? I suppose a second pic is planned?
Its on the mod portal already! the interface is still being worked on so not to worry about that for now.
Inventory backgrounds are being worked on, however are not in this release. Thanks for giving it a go, BFM is kinda playable, no research or manufacturing so far and only 3 ufo types and 2 enemy's are in, however you can play for a month or so.
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V0.33 is making good progress, the Basescape has been redesigned. Basically base defence missions are fought above ground now so are subjective to night/day cycle, also the airlock is now a small fort like structure with pillbox/bunkers adding to additional defence. every base module is linked underground, so you can move troops to different areas or retreat from bunkers that are being overrun.
Needless to say base defence missions will be rather epic hopefully, 30+ enemies along with alien mechs and drones.
The pictures show a standard base layout, a lot of its still wip. enjoy 8)
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Doing some strong work, liberation!
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Great work!!
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I found this images here:
https://www.xcomufo.com/forums/ (https://www.xcomufo.com/forums/)
I don't know if them could be useful
???
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Great work!!
Doing some strong work, liberation!
Thanks guys :) been play testing the base defence mission, its rather brutal but plays very well already. The only thing I'm not to sure about is the fact you lose like 75% of your troops rather reliably :P
I found this images here:
https://www.xcomufo.com/forums/ (https://www.xcomufo.com/forums/)
I don't know if them could be useful
???
Thanks, however being in Hires and only a small selection I wouldn't be able to use them. However they are rather nice thou!!
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Thanks, however being in Hires and only a small selection I wouldn't be able to use them. However they are rather nice thou!!
I've just converted them to the Battlescape palette and it seems they were designed with the original palette since little changed after conversion.
The only task required to use them would be to create a MCD file (or use a copy of the MARS.MCD) and copy/paste the individual images to the .PCK files.
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I've just converted them to the Battlescape palette and it seems they were designed with the original palette since little changed after conversion.
The only task required to use them would be to create a MCD file (or use a copy of the MARS.MCD) and copy/paste the individual images to the .PCK files.
Well the scale would be wrong I thought as there not 32x32, would mcd edit take hires textures?? guess I could try myself..... However as nice as they are I would have to redo all my textures to match and that's not going to get done lol
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Well the scale would be wrong I thought as there not 32x32, would mcd edit take hires textures?? guess I could try myself..... However as nice as they are I would have to redo all my textures to match and that's not going to get done lol
I would suggest to keep your current textures and use this one for a new martian terrain/texture. Just to add a little variety to Mars :)
You probably don't need those metal walls and other artificial tiles, but the ground and natural features I'd try to reuse them in some way - they look good.
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I think that this tileset was an update of Ufo2000 MoonBase tileset
because i found on my HDD a merged tileset too
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You know it already anyway
Volutar's MCDEdit allow to import multitile from a png allows to set lines and rows offset to split single tile
https://openxcom.org/forum/index.php/topic,2028.msg42487.html#msg42487 (https://openxcom.org/forum/index.php/topic,2028.msg42487.html#msg42487)
PNG spacing/margins (for import/export) and sprites per row (for export) through the Edit->Settings.
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I'll have a play around this weekend, just need to get a few things finished and v0.33 should be out!
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Version 0.33 is finished, a proper update will be forthcoming.
Added in this version-
-New basescape, including maps for base defence, which is now a massive battle and good fun
-New battlescape hud
-The standard space suit has had a upgrade, includes shoulder and knee pads, looks a lot better IMO
Link for download under the picture. Get download link from first page
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A new interface? UUHH YEAH!!! PLease, may you gor for the yellow borders? I think may be more readable. And congrays also for the new layout base, resembles xcom: apocalypse!
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Front page updated, proper update 8)
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Nice upgrade on the space suits! I like the look a lot more too :)
Which prompts.. may I loot and modify them for a TftD "light dive suit" ? With due credit, of course!
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Nice upgrade on the space suits! I like the look a lot more too :)
Which prompts.. may I loot and modify them for a TftD "light dive suit" ? With due credit, of course!
Sure thing, with credit of course ;)
Have you used them ingame?
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Hello! been awhile since I've updated so here goes!!
This is the first part of version 0.4, it contains -
1. Early research tree around 25 topics
2. Laser weapons, pistols and rifles
3. New body Armor, the Battle plate mk1
3. New types of ammo for standard weapons
4. 3 different soldier types, from the starting terran soldiers to the NHA soldiers then to the cheaper SHA soldiers
5. A more fledged out database, which I recommend having a scan though first.
6. Bug fixes and gfx improvements for globe
7. Plenty of new sprites
8. Bad spelling
Whats not in this part - and will be in the final version 0.4 (part B)
1. Any mission scripting at all, the all important monthly battles etc
2. Some research relies on the mission scripting so it dependences will be changing rather soon
3. Aliens database text
Works with openxcom_git_master_2016_03_21_2355.
Feedback would as always be greatly appreciated 8)
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Looks interesting, I'm going test it, I'll get back with comments.
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Small update! The first monthly battle is nearly complete 2 missions are done (nearly) with a 3rd in the planning stage.
The screenshots are of the first 2 missions from the "battle of the Mariner Trench" where the US army is fighting the Taurans. 1st mission has you clearing the exit route of the retreating troops while the other has you taking out a communications array used by the aliens to pin point airstrike raids.
Just a quick note, you will only get to play 1 mission per monthly battle, so there should be some good replay ability ;)
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Looks good!
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Criminy, lib, you've made a lot of progress while I wasn't looking! I'll have to have a peek at the new stuff, see if it works on Android, that sorta thing. Good job :D
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This still looks fantastic and the updated HUD has a lot of potential, but has this project died out or are you just taking a break?
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Unfortunately, it seems that liberation's been on a hiatus of sorts for some time. I haven't heard from him here or on IRC since that update was posted.
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Same here, which is unfortunate because the potential that this project had was immense. Oh well, at least it produced some very good content to savor on for the time being.
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No not dead, just having a break really and doing some doom stuff, I will be coming back don't worry!
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It's great to heard news from you, liberation!
I've been following you mod since... I can't remember, a very long time. BFM is one of my favorite mods for OXC, I really thought it was dead. :'c
When we are going to get some new update for this mod?
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I believe that liberation has some more important things to do in his/her life (sorry,dunno the gender) that's why maybe this mod takes a really long time to have an update
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Updated to be compatible with the latest nightly.
Download (v0.4.1) attached.
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Thank you so much for updating old good mods like this, Meridian. :')
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This mod seems to be dead, any news about? And please update also first post? Thanks :)