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Messages - Yataka Shimaoka

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106
Released Mods / Re: Soliders+
« on: January 23, 2018, 11:26:52 am »
No, it works with vanilla OXC

107
Sorry what? The link is invisible? What link? The link of this mod? Its on the first post, there is a photo there that says "download", just press on that

108
Open Feedback / Re: HELP: how to fix this error?
« on: January 18, 2018, 04:33:23 am »
Please specify, I'm an android user mysel, and that one didn't happen to me, did you follow the instructions right?

109
40k / Re: 40k
« on: January 17, 2018, 04:27:18 am »
Its not allowed yet-ish.
Engine limitations

110
Released Mods / Re: Build mods from Ethereal.
« on: January 15, 2018, 02:29:03 am »
No, I think and hopefully that this mod NOT to be published to the mod site, its not worth it. I didn't mean that the mod is bad, I mean that the Mod portal is somewhat unmaintained and has lots of issues

111
Lets walk through this walls

112
Troubleshooting / Re: Research bug
« on: January 13, 2018, 07:56:22 pm »
We just taught a new guy on how to cheat the game, well played guys :}

113
Released Mods / Re: VIEWING RANGE
« on: January 13, 2018, 03:54:20 pm »
Changing the master to tftd? It will sure work

114
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« on: January 13, 2018, 03:53:34 pm »
No tiles are missing, that's the end of the map

115
Work In Progress / Re: [Total Conversion][WIP] oXc - War of Shadows
« on: January 13, 2018, 06:14:41 am »
I hope everyone likes the walk through wall glitch

Edit: WHOOPS! Wrong mod thread

116
40k / Re: 40k
« on: January 11, 2018, 02:44:25 am »
I think that's a false alarm mate, I can close mine properly, just press the tiny little red button in the interface

117
40k / Re: 40k
« on: January 06, 2018, 12:06:50 pm »
Good ideas so far, but it must be doable and not a pita for BulletDesigner since he is alone making and updating the mod

118
Work In Progress / Re: [TOTAL CONVERSION][OXCE+] Survivorz
« on: January 01, 2018, 07:33:26 am »
A new mod on my list to try and loot

119
Work In Progress / Re: [Total Conversion][WIP] oXc - War of Shadows
« on: December 28, 2017, 03:49:08 am »
Downloaded it now, testing and enjoying I can finally play the mod, which I waited for since last August

--- posts merged ---

Found a bug, its about the jaegers (or Jagger I think?).
When they get destroyed, the game will just freeze, and I have no idea what the problem was and the log shows nothing of use.
To reproduce, kill a jaeger

120
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: December 24, 2017, 02:04:11 pm »
FUKKIN HELL!! Finally managed to finish this  mod, after 5 months of non stop gaming!

I can now safely say that the Mod is really way too hard, the early game enemies and early game funds dilemma ca really throw someone off the mod. So far this Mod has already beaten Hellrazor's Hardmode Expansion in terms of difficulty and content.

I would suggest on nerfing the difficulty a lot since I, myself a veteran to xcom, cant even manage to beat it in just a month because of the monstrous difficulty, the easy one already feels like 10X superhuman difficulty

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