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Messages - Nord

Pages: [1] 2 3 ... 110
1
Help / Re: Two Questions
« on: Today at 08:42:17 am »
You must place some tiles on your map, marked as x-com spawn nodes in MCD.(byte 59: targettype=1)

2
Released Mods / Re: X-Chronicles Release, v.1.2
« on: Today at 08:40:17 am »
costEngineer: 35000 - > 30000
costScientist: 45000- > 40000

initialFunding: 1600 -> 1650

That is ridiculous !
With 3 bases all missions done and paying 50 *  35 k per scientist  I am at balanced budget  (Able to  buy 1 or 2  new facilities per month) and still stuck  in research ..
initialFunding affects the calculation of any funding raises.
Also, some invader weapons sell costs was raised.

3
Released Mods / Re: X-Chronicles Release, v.1.1
« on: May 13, 2024, 11:05:49 am »
Version 1.2 is up.
Changelog:
- minor bugfixing (text strings, unusable alvi bows);
- balancing: more money on start;

4
Released Mods / Re: X-Chronicles Release, v.1.1
« on: May 05, 2024, 08:54:05 pm »
Too slow for 2023. Maybe i should reconsider geoscape difficulty...

5
Released Mods / Re: X-Chronicles Release, v.1.1
« on: May 02, 2024, 01:48:58 pm »
According to ufopedia Elven Bows are supposed to be unusable, yet I can use them after researching. Extremely overpowered weapon. Also it is strange that Elven Bows have standard training, so they train shooting accuracy, not throwing.
Thanks, will fix.
Quote
So is it intended that "Battle cocktail" lowers morale of the "doctor", not the "patient"? I mentioned that earlier, but no comments were received.
Yes.

6
Released Mods / Re: X-Chronicles Release, v.1.1 some weird things
« on: April 29, 2024, 07:04:48 pm »
HI, for me there is some weird things
RENT COST
 - renting F-22, J-20,and SU-57 cost same as purchasing and even more than advanced interceptor ?
  is it this intended ?
You do not purchase fighter jet, but renting it from government. If you build your own fighter - you dont need to pay rent.
Quote
RESEARCH
 - you can research ceramic runeblade without  knowing workbench or runicscripts (this prerequisites should be included)
Yes, this is normal. As described in ufopedia - this is a first step of reproducing enchantments, without knowledge of principe.
Quote
RIFTS AND OTHER MISSIONS REWARD
Well, rifts are always a gamble. It spawns randomly, and give randome award.

7
Released Mods / Re: X-Chronicles Release, v.1.1
« on: April 22, 2024, 01:07:09 am »
Well, here is your save file.
I must say, though, that this save had no bugs. You just, well.. developing too slow. :)

8
Released Mods / Re: X-Chronicles Release, v.1.1
« on: April 21, 2024, 09:22:35 pm »
I more have issues with extremely high alien activity in areas I can't possibly reach.
Must become less frustrating with last bugfixes, though more for a new game. (If you have bug-spawned enemy bases - nothing will change) But i can fix your savegame, if you provide it.

9
Help / Re: Palette converter?
« on: April 21, 2024, 09:19:20 pm »
... they are in /common/Palettes/UFO-JASC/*.pal  for example PAL_GEOSCAPE.pal
Thanks, that's what i search. Did not know that they are there.

10
Help / Palette converter?
« on: April 21, 2024, 07:52:54 pm »
Hi.
Anyone know how to convert photoshop/gimp/any other modern palette format to UFO palette? Or maybe to palette ruleset?
If no - maybe someone have full (256) ruleset list for geoscape colors?
Thanks.

11
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 21, 2024, 12:21:33 am »
Version 1.1 is up.
Changelog:
- Temporary fix for an OXC (or OXCE) bug with second-stage mission deployements. Now rifts will work almost properly.
- Minor bugfixing;
- Minor prices balancing.

To Nonenone, Mathel, EleriumWind: it is all the same bug, and it is fixed with crutches and patchleather. :) Xcom spawn zone in rift missions will look ugly, but no ctd's.

12
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: April 20, 2024, 11:22:19 pm »
Player will lost Triton (and possible any ship) if lost mission against Church of Sirius at new yacht vessel even it uses 2 square tiles for initial placement and no Triton present on that map. Is this another bug?
No.
If you lost all your aquanauts - there are no one to pilot Triton back to base.

13
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 16, 2024, 05:02:58 am »
Minor bug: human-made laser smg has bulletsprite of a bullet, not beam.

14
As players of my x-chronicles mod have seen, multi-stage mission cause ctd when i use "addCraft" in a mapScript of the second stage. (In a past it was maked through addUfo for xcom units placement, but it was too bugged)
Why i think, that this can be a bug? Because if i start quickbattle of that map(of second stage) - all works fine. If i start quickbattle of first stage, and then proceed to second - ctd repeats. No matter which craft i use.

15
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 11, 2024, 02:24:46 am »
 Hi.
I found an error source. Now i need to find a way to fix it.
Please, wait for the new version.
Thanks.

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