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XPiratez / Re: Everyday is Caturday Challenge Run
« Last post by Yugian on Today at 12:12:41 am »
Sorry about no stream on Wednesday, I was tasked with House sitting and a favor was called in. One does not ignore those whom helped your life back in order.

April 2nd, 2603
Shaday


Blood Trickles down my fullers.

Today is a day that lives on in Infamy... In a good way, mind you. Today is the day in which we have struck a decisive blow against the Traders guild. Their home, their hearth. A place of refuge. This was not merely just shipping or assets being maneuvered- though we've certainly taken plenty of those scores as well. But this is territory, and they will not forget this soon.

We're stripping everything from this place, up and to including the wall paneling. We've but a few hours before they can organize and get a task force out here, so its not an elegant job. But the salvage crews are working overtime, and every Claw-sister who isn't bleeding out and exhausted is getting in on matters. One of the few luxuries of being both captain and bullet-ridden: I need not get to work.

We've come a long way from being convicts. I can see it upon the brows of the Claw-Sisters. I can see it in their gait, in their practiced killing hands. We've become killers. Warriors, whom would be a fine addition to any army. Rivals to special forces. In today, we've proven that we are a warrior house. We've proven to the world that we are not merely raiders; opportunists whom clutched pearls from the sky. We are a true warrior house, and had we the ability to hold onto this territory... It would have made a fine fief.

The dead shall be left here. A message to those whom would follow: That they were not safe. That they would always have to fear our retaliation. And surely, we would have it in return. This was an escalation of the conflict: but they already were looking to wipe us out. We merely found them first. But to the many dead whom laid in these halls, this tomb that they would find... Let them live in fear of what we can do.

An idea was born today. I merely wonder how it would desiminate throughout the crew.


April 11th, 2603
Dragonday


My conference with the Red Mage has achieved some results.

Obviously, she's not telling us everything. That's just *Reasonable.* We don't know her well enough, and we're 'Xenos' to her. Outsiders and useful pawns to her schemes. Cuter then she could have hoped for, but she is carefully investing into us, piece by piece. Wealth does not seem to be shortcoming with her, she's investing enough funding that its clearly including Hush-Funding. 'Retainer Fees' she calls it, but there'd be more then a singular lump sum if that was the truth.

Our first operation together had us attack one of her rivals. Acquiring a magical artifact to further her ambitions: We were well paid in salvage and another lump sump for a reward well done. Oddly enough- the artifact she tasked us for was... a Padlock. For in this world, you need locks to open doors, rather then keys. This sounds utterly ridiculous, but I brought it up with SquirrelWizard and they said it made 'Complete and utter sense'. An 'Inversion of your expectations to keep the gates beyond secure'.

Beyond utter goddamn non-sense. But I'm also bringing back the dead by using magical stones and the fact that I am a walking avatar of war and violence. So opening doors using locks makes sense to me. Maybe you just slam them together.

That's actually kind of funny.

But its clear we're descending into some rabbit holes. Choices are being made, and we're taking sides. As we further our collaboration with the Red Mage, we'll be cleaning more of her dirty laundry up. More of her rivals will become targets. And worse off- She has invited us to be her forward agents in trying out what she calls "Tanhouser Gates". Gates to the other side... A few Claw-Sisters got to get... Intimate, with her. Taking her measurements, and were taught the basics of what would happen going in. Im too wounded, so I cannot take charge. But by her words, we will be going somewhere completely unknown to us. We would have to gather tools, materials and assets from within- to further expand our ability to traverse this place. It is very likely we're walking in naked... Yet it was the next step forward.

And she would be contacting us soon.


Stream is Going Live!
May you Sauce in Interesting times...
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You are almost there. It has been a while since I played that level, so I don't recall very specifics.

Only one of the doors leads to the actual Brain. All doors have nasty characters lurking inside, so prepare for a fight.

Good luck!

Holy crap it was a really awesome ending, unfortunately i had to reload a save and replay all the final missions because i ran out of explosives and crew trying to reach the brain.
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In the meantime can we get access to Armor::getPsiDefence and Armor::getMeleeDodge from scripts, to show those values with flashMessage like on attached screenshot?

It won't resolve the OP's request, but it would still be an improvement because I don't think those stats are visible anywhere else in the game right now.
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Brutal AI / Re: Brutal-OXCE 8.5.3
« Last post by aziza on May 17, 2024, 12:58:25 pm »
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it seems like aliens on the Battleship can't launch a blaster rockets if humans stay on the UFO roof (so you can easy shoot or throw from the roof)
today is almost the only way to survive after making a shoot
----
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not sure - bug it or feature - but alien missile always fly into craft, even if target is far away from it
here is the save with start of human turn
shoot from the tank in any direction and press "end turn"
alien rocket will fly into craft, will out, and will fly to the tank



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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by ThumpieBunnyEve on May 17, 2024, 03:13:23 am »
I played a game called "Out of this World" on SNES. Its what got me into BlackThorn i mentioned earlier. I did manage to beat it and Blackthorn. I remember, like with x-com the endings were not the reason to play as much as enjoyment of the game-play itself.  That's true of lots of games, but especially with games as data dynamic rich as X-com.  base-build game,  risk-world domination, chess, and shmup.   everything tied together and used well meaningfully between each element.

For some, it's the battle-scape that they remember most, others it's the geoscape. Some let their imaginations fly to the base building (guilty) and the radar-based battles.    Im still not 100% sure that  Proximity of Lift-to-LaserDefenses isn't a factor, or that Radar works better or worse if its on the edges of the base. Living quarters being adjacent to mind-shield working better then not..  or Alien-containment and general store near to a lab resulting in faster research results?     I've 'started' playing with the assumption that synergies from base-adjacency isn't a thing.  but every time i build a psi-School i think to myself..   "Better have that mind shield up first!"

The amazingly 'compressed'-ish coding of the 90's gaming scene is what really got me dizzy with euphoric dreams for our future..  sadly like when flood gates open, there is often a back-wash. and for all the quality, compression, and ability, programing lent itself to back in the 90's, after the 2K.. it definitely felt like it started to go the other way. Bloat-ware, emulators running emulators to emulate actual good software, dev kits with instruction sets not needed but included with the current software running on it, just.. soaking up ram needlessly.  OS'es finding ways to make us re-buy all the software that made us capable 'back in the day' and sell us less capability at that. I cant install a company-made app any more without worrying what rights and liberties im sacrificing to THEM now.  Remember when malicious software was made only by one-off hackers just doing it for kicks?  Now its 'ok' if its from a corporation looking to make money off your mined data.. annd then sell you adds..  X_X

Not so much a rant as a realization of a golden age gone by, and broken delusions of hoping organizations have our best interest in mind.

.... Is "Another World" the same game as "Out of this World" rebranded ? it looks familiar.     Actually don't answer that.. I've strayed far enough from this bug topic. And i can research my own answer.

Continue to dream up new fun things to do with OXCE and its mods!  TY for taking the time to use what little info i provided to prevent the lock up loop!

Stay awesome! ⋆^-^⋆
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by Yankes on May 17, 2024, 02:22:35 am »
Thanks :)

For older games I suggest checking out Another World, mainly because it was a technical marvel, you could say it was one of first "cinematic" games.
Most intriguing aspect was that game use virtual machine (like java or C#) to implement game logic, to port it to different CPU you need only
reimplement interpretator  instead of wringing every thing from scratch.
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by ThumpieBunnyEve on May 17, 2024, 01:40:09 am »
Thank you Commander Yankes :)

In the future if i find any more bugs ill try and be more clear and accurate about how i encounter them.

Over all i gota say, i just SUCK at X-Com.  :(   
⋆i started on beginner
⋆gave myself 300 m starting funds.
⋆and built up a pile of bases right from first day, i even edited the save file so almost every structure in that safe was built in 1 day. just to, get going.
⋆Every ground mission i have completed with save-scumming (not the oxcE feature, the normal meaning of save scumming,  using those set-numbers against the system on each reload of battlescape.)
⋆I flood every country with tons of patrolls, all the time, so nations like me..
⋆and i took on an alien base! or 2 perhaps..?
-The USA still went turn coat with the aliens even when i painted the whole continent with constant patrols and shot down alien ships over their waters, and did some Large battleship missions on their lands.

⋆I don't know how you people play this game so well.  all results say, EXCELLENT! and i can even take down battleships with 4-on-1-interceptor runs using avalanche missiles.

Yet im apparently as good as the US Military at keeping maintenance costs down.. +_+

The only way i ever beat the game on my own was when i played some ones playstation cydonia save, some 25 years+ ago.  I know its not related to the bug..   just for as well as im doing -with cheating too!- i apparently am just awful at this game.     REALLY happy the 255 item glitches are gone though.   Thanks for a loving dedicated fanbase over the years! 

Im playing this on my steam deck and my home pc lately, putting me back into that EarthSiege/Syndicate/DukeNukem/PizzaResturant/Cyberstorm/Metaltech Battledrome/Blackthorn/DoomII/Descent/Command&Conquer/Worms/Tie-Fighter/SystemShock/ThemePark/LostVikings/WingCommander3 nostalgia...  wow i played alota games back then come to think of it...   X-Com was one of my faves by light years (that's a measure of distance :)  because it just seemed so fantastically complex and deep! its got more going on in it then pretty much anything made today even! they don't make them like X-Com 1994 any more!

My love to you guys, for carrying this torch since i was in highschool! and making the patched up game, not only wonderful to play, but accessible to well.. pretty much EVERYTHING! :D  Thank you to all the dedicated teams that keep this game fun some 30 years later!
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by Yankes on May 16, 2024, 11:08:06 pm »
Should be fixed in OXCE 7.12.8
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OXCE Bugs / Re: BUG: Not Enough Workspace Avail Loop ∞
« Last post by Solarius Scorch on May 16, 2024, 10:41:06 pm »
To be honest, I missed that file too... :) But it's there. :)
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XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Last post by Abyss on May 16, 2024, 09:07:59 pm »
The only way to nerf grenades in x-piratez or x-com would be to enable a Linked Attack to inflict D&D style damage with them so everyone in a certain area of effect takes a spray of fragmentation and it only hits them for maybe a rifle shot worth of damage.
Joy Narical made few changes to grenade throwing mechanics, but this requires Brutal-OXCE either that OXCE. But Brutal makes game kind of tough challenge, so, probably, we need to ask Joy make a nice little submod for X-Piratez, which overwrites the grenade throwing mechanics separately.
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