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Messages - LytaRyta

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31
Released Mods / Re: Building collapse mods?
« on: October 27, 2019, 11:35:56 pm »
^^ ..but in contrary the ppls, civilians in X-Com are lucky due this - the roofs and upper etajes of buildings just dont collapse at them then!

32
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: October 25, 2019, 02:51:31 am »
~~^^definately want in x-Piratez Vampires, wampires themes, and so such stuff and plot-arc, - especially, for example, upon movie *We Are the Night (We Sind die Nacht),  - it would be best fitting into all-female Gals concept

also, 1suggestion for mission - searching ideal, (optimal, preferabelly female) candidate for vampire transformation, (just persons with such *vampire genes, genotipe..)

33
Is there a way to do it?

yes, of course is, - just shoot at them (on same tile where they are (supposed) laying, or throw grenade at this tile (or adjacent ones)

34
The X-Com Files / Re: Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 22, 2019, 08:46:37 pm »
hey ^^*Summertime!

..but isnt time for Autumn-time ?   (..or even Wintertime, too?

35
XPiratez / Re: A thread for little questions
« on: October 22, 2019, 06:32:01 pm »
There are no separate pilots, your standard crew members do that.

..althought..  should,/would be be..   (mohli, /mali by být )

pilots are just quite exclusive profession, "class", they would deserve extra ..personification,  their therselves personnel

36
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: October 21, 2019, 03:42:25 am »
^^^   bleh!, well, let we just want Maetel (..well, or Miimey, too)  in x-Piratez game :o :P

37
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 21, 2019, 03:38:15 am »
My current game has a lot of superhuman gals. My main squad of superleveled gals have freshness bonuses of ~ +6 to +12.
It's the B team that all have negative modifiers of ~ -2 to -5, mostly because of nightinggale and bullet magnet. The reason is, the B team fights mostly easy missions where their armor is better than the enemy weapons. So with these gals I mostly don't care if they get hit since it does no damage, hence they have high level bullet magnet. The easy missions I also typically do at night since the easy enemies have poor night vision.

Statcap for freshness is 70, so I would guess the bonuses and penalties from condemnations don't affect gameplay too much. I haven't played enough on the new patch to have an opinion yet.

freshness? ?

it´s indeed new statistical ..item, for me :o :S

38
The X-Com Files / Re: Dossiers wanted!
« on: October 19, 2019, 05:44:09 pm »
^^ ~~( ..i will write more, later! )

39
The X-Com Files / Re: Dossiers wanted!
« on: October 19, 2019, 05:41:32 pm »
...  *Fulcanelli

(...yap, the Magic Realism, Mystery´ies of Cathedrals, Dwellers of Magicians, Empire of Light, etc,  ..& so on.. )

40
The X-Com Files / Re: Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 15, 2019, 09:47:12 pm »
...( @krautberg: )  .. -and even more, well, - in Master of Orion (a.k.a. "Civilizations in Galaxy" - instead of the city,cities, /areas yu got a whole planets, /star systems ) the "random events approach" is in form of such "galactic tv news", and as also such.. - ..just give you more "background story-arc, plot-arc, add more infos, and generally feeling of the MoO strategy..

41
The X-Com Files / Re: Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 14, 2019, 12:02:16 am »
^^  ..sometimes, /offen (..well, more usually offten..) you loss in ..game, in life just due unknow reasons.. ~~

42
The X-Com Files / Re: Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 12, 2019, 04:42:10 pm »
^^  it recommeds 9/10  jihaad´ combatants, / ISIL islamics terrorists

43
The X-Com Files / Re: Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 12, 2019, 04:40:04 pm »
hehe, i strongly recommend took those classic´al Toyota Hilux´es,  yu take

Hilux, Toyota hilux!

44
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 11, 2019, 10:04:59 pm »
Since the missions that require the Helicopter or the Pickup also use specific weapon subsets, they can be launched from secondary bases.

By the way, why the Pickup is called as such, when it's more of a SUV?

Pick-up has a such tha little "cargo space", just behind the driver´s (crew) cabin

45
The X-Com Files / Re: Commissars
« on: October 09, 2019, 06:29:28 pm »
Police Comissariat - local (but usually higher - county', provincial, metropolitian..) police office

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