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Released Mods / Re: Building collapse mods?
« on: October 27, 2019, 11:35:56 pm »
^^ ..but in contrary the ppls, civilians in X-Com are lucky due this - the roofs and upper etajes of buildings just dont collapse at them then!
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Is there a way to do it?
There are no separate pilots, your standard crew members do that.
My current game has a lot of superhuman gals. My main squad of superleveled gals have freshness bonuses of ~ +6 to +12.
It's the B team that all have negative modifiers of ~ -2 to -5, mostly because of nightinggale and bullet magnet. The reason is, the B team fights mostly easy missions where their armor is better than the enemy weapons. So with these gals I mostly don't care if they get hit since it does no damage, hence they have high level bullet magnet. The easy missions I also typically do at night since the easy enemies have poor night vision.
Statcap for freshness is 70, so I would guess the bonuses and penalties from condemnations don't affect gameplay too much. I haven't played enough on the new patch to have an opinion yet.