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Work In Progress / Re: [Crafts][Weapons] XCom Armoury Expanded - v1.02
« on: November 07, 2014, 10:58:03 am »
I'm having a lot of fun using a variety of mods and making them up to my taste. Your mod is very user-friendly due to modularized rulesets so I think beginners can learn a lot from this and also quite a lot of other mods are also integrated in this so it's a very good starting point, indeed, I think.
So far no crashes nor bugs. Just one thing I hope...
I've used the Skywarden and it was... not good. The agents at the side doors were looking at the front so even turning around caused reaction fires. And overall, it has done more harm than good. I almost got completely eradicated on the following crashed UFO mission within a couple of turns (seems to be a terror ship, I guess).
I really wish if those side doors could be replaced by automatic doors or something. If not, rather just blocking them would be better IMHO. If only I had enough knowledge about terrain files, then I could just have done that by myself, but I think dealing with terrain stuff seems to be quite challenging at the moment
Other than that, so far having no problem. I actually lowered the tank armor but still seems to be quite sturdy
So far no crashes nor bugs. Just one thing I hope...
I've used the Skywarden and it was... not good. The agents at the side doors were looking at the front so even turning around caused reaction fires. And overall, it has done more harm than good. I almost got completely eradicated on the following crashed UFO mission within a couple of turns (seems to be a terror ship, I guess).
I really wish if those side doors could be replaced by automatic doors or something. If not, rather just blocking them would be better IMHO. If only I had enough knowledge about terrain files, then I could just have done that by myself, but I think dealing with terrain stuff seems to be quite challenging at the moment
Other than that, so far having no problem. I actually lowered the tank armor but still seems to be quite sturdy