Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Akamashi

Pages: 1 ... 8 9 [10]
136
The X-Com Files / Re: The X-Com Files - 2.6: Paranormal Activity
« on: October 25, 2022, 04:03:26 pm »
I'm not sure if I have the right to write something like this, but I will. I had the mission of vampire castle. In my humble opinion, this mission should not be in xcomfiles in the form in which it is. I assure you, I tried to consider this "fortress" in every way, I always saw only a gray dump. There is no way at all to determine where the wall is and where the floor is. Where is the staircase, and where is the decoration. The quality of implementation is very disgusting. I would really like to have good content in this mod, and not see upsetting. My advice is that the vampire castle in the current implementation should be removed so as not to spoil the overall quality of the content.

I'm sorry that I allow myself such a review without doing anything to create good content.

137
The X-Com Files / Re: "N units in the exit" not shown
« on: August 20, 2022, 03:12:29 pm »
Oh! Mr. Scorch! In any case, I am eternally grateful to you for developing this incredible mod. And even if it looks like a complaint, it's actually just a bug report. The tone in which it was written here only confirms that it is impossible to treat this magnificent game indifferently.

And if on business, then when I pressed the leave mission button a minute ago, then despite the inscription 0 fighters in the evacuation zone, all my agents were saved.

138
The X-Com Files / "N units in the exit" not shown
« on: August 20, 2022, 10:29:08 am »
I play on a steel will. There is no chance of a mistake. In the briefing of the mission with ghosts in the mental hospital, it is written that at any moment you can leave the mission by gathering fighters at the exit. But it doesn't work! If I had known, I definitely wouldn't have gone on this mission.

139
The X-Com Files / Re: XCF Cyrillic Names question
« on: June 15, 2022, 07:47:51 am »
The problem with the names remained after downloading the corrected version on GITHUB. But if you disable XCF Cyrillic Names, then everything is fixed. Is there a chance that XCF Cyrillic Names will work correctly with the main mod?

140
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 15, 2022, 07:28:10 am »
I got it! Mersi!
After checking, I report that it works correctly only if you disable XCF Cyrillic Names.

141
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 14, 2022, 10:28:20 pm »
Yes, already reported and fixed. You can use the GitHub version of the mod if you want this to change, or wait for the next release.
I tried, but I didn't understand where there is and what can be downloaded at all. I downloaded some archive 2.5, but it says that it is damaged and does not open.

142
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 13, 2022, 12:49:36 pm »
https://openxcom.mod.io/the-x-com-files

I downloaded version 2.5 from here. If you start the game again, then there is a confusion of names and nationalities of fighters. Country flags are always wrong.

143
The X-Com Files / Re: The X-Com Files online Wiki
« on: January 28, 2022, 11:00:13 pm »
thanks) making it usable on smartphone was my personal initiative, and I invested quite a lot of time to make it usable.
sadly, there is no will to support the site with new mod data, so I was asked to remove it.
I'm going to miss this. It's sad. a good idea would be to make a note that the database is outdated... because now I can't surf wiki in my free time.

144
The X-Com Files / Re: The X-Com Files online Wiki
« on: January 28, 2022, 09:30:46 am »
wiki on github was much more convenient. it was very well composed. the new wiki cannot be used on a smartphone. I think this is a big step back.

Pages: 1 ... 8 9 [10]