OpenXcom Forum
Modding => Work In Progress => Topic started by: robin on May 31, 2014, 08:45:01 pm
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Is it possible?
"fireSound:" and "hitSound:" don't seem to do anything.
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i would expect a change in
https://www.ufopaedia.org/index.php?title=SOUND#SAMPLE2.CAT
OC A5 16 02 A2 39 small explosion
would help
rulese refernce: BATTLE.CAT - Battlescape sounds, corresponds to [..] SAMPLE2.CAT
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I don't want to change the sound for all the explosions.
I have a "smoke blast" sound and a "fiery blast" sound and I wanted to use them for smoke and incendiary grenades respectively (actually I'd like to use the latter for all the incendiary blasts); the high explosive would keep its standard "boom".
I attached the sounds I'm talking about, so it's completely clear what I want to do.