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Suggestions / Re: Active Alien Geoscape AI - has anyone ever taken a stab at this?
« on: June 07, 2016, 03:02:59 am »
As for hostile intercepts, well, I imagine there would be some means for adversaries (aliens, bought-out governments, etc) to detect the flights and to dispatch intercept missions against player craft. So the player won't be able to send lone transports all over the world with impunity in mid-late game. I thought about making inter-base material transfers a separate mission that can be shot down (but are faster than standard 24-48-72 hour transfer).
The logic would have to run at minimal - 5sec intervals, plus some modding to grant the detection ability and UI to tell the player that he's being intercepted. Nothing quite impossible, just a big bunch ofworkfun.
The logic would have to run at minimal - 5sec intervals, plus some modding to grant the detection ability and UI to tell the player that he's being intercepted. Nothing quite impossible, just a big bunch of