OpenXcom Forum
Modding => Work In Progress => Topic started by: SIMON BAILIE on August 15, 2015, 01:45:48 am
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I designed the "StunBlaster" simple mod there but couldn't come up with an original image, however I've found a picture on line that I think will do the job nicely-see first attachment but I'm unsure how to proceed further. At the moment my mod uses big and floor sprites which is 21. Per reading these: https://www.ufopaedia.org/index.php?title=FLOOROB.PCK, https://www.ufopaedia.org/index.php?title=HANDOB.PCK and https://www.ufopaedia.org/index.php?title=BIGOBS.PCK now I understand why in hand or on the battlescape the stunblaster gets a proximity grenade image but how do I get the above 3 OB's to show as the first attachment image. Do I just choose a number at random beyond the limits set by those 3 links ie 58 or higher for:
bigSprite: 58
floorSprite: 58
handSprite: 58
and then in extra sprites section of my rul file have it:
- type: BIGOBS.PCK
files:
58: Resources/StunBlaster/StunBlaster.gif
- type: FLOOROB.PCK
files:
58: Resources/StunBlaster/floorob_StunBlaster.gif
-type: HANDOBS.PCK
files:
58: Resourrces/StunBlaster/handob_StunBlaster.gif
The stunblaster works as intended but I would like to have a different image for it. Second attachment is current set up of STUNBLASTER mod.
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Move the FLOOROB.PCK and BIGOBS.PCK to the extra sprites section. Also they need to read Resources/Stun_Blaster instead of Resources/StunBlaster for both FLOOROB.PCK and BIGOBS.PCK. See attached code for fixes. This should work.
items:
- type: STR_STUN_BLASTER
size: 0.2
costSell: 18000
weight: 8
bigSprite: 106
floorSprite: 86
power: 110
damageType: 6
battleType: 5
blastRadius: 7
research:
- name: STR_ELERIUM_115
cost: 450
points: 60
needItem: true
- name: STR_STUN_BOMB
cost: 180
points: 10
needItem: true
- name: STR_STUN_BLASTER
dependencies:
- STR_ELERIUM_115
- STR_STUN_BOMB
cost: 300
points: 20
manufacture:
- name: STR_STUN_BLASTER
category: STR_WEAPON
requires:
- STR_STUN_BOMB
space: 3
time: 300
cost: 10000
requiredItems:
STR_ELERIUM_115: 2
STR_PROXIMITY_GRENADE: 1
STR_STUN_BOMB: 1
ufopaedia:
- id: STR_STUN_BLASTER
type_id: 4
section: STR_WEAPONS_AND_EQUIPMENT
text: STR_STUN_BLASTER_UFOPEDIA
extraSprites:
- type: SMOKE.PCK
height: 40
width: 384
subX: 32
subY: 40
files:
8: Resources/Stun_Blaster/SMOKE/smoke_cloud.gif
- type: BIGOBS.PCK
files:
106: Resources/Stun_Blaster/StunBlaster.gif
- type: FLOOROB.PCK
files:
106: Resources/Stun_Blaster/floorob_StunBlaster.gif
extraStrings:
- type: en-US
strings:
STR_STUN_BLASTER: STUNBLASTER
STR_STUN_BLASTER_UFOPEDIA: One of our scientists became creative when he examined a stun bomb and proximity grenade. Using Elerium 115 he managed to combine all three into a proximity stun grenade of high power. This new grenade should be able to counter strong or stun resistant aliens better.
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Tried what you advised and it ended up like these two pictures.
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Correction
- type: BIGOBS.PCK
files:
106: Resources/Stun_Blaster/StunBlaster.gif
- type: FLOOROB.PCK
files:
86: Resources/Stun_Blaster/floorob_StunBlaster.gif
Though to be honest, I'm not really sure what's wrong. It may be another conflict with an existing mod.
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Thanks for all the info, I have the original which works and has the images, though identical to a proximity grenade which it's a variation of, so it was just to see if I could give it a distinct image of its own.