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Messages - sable

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Work In Progress / Re: Necromunda Enforcers
« on: April 15, 2023, 01:11:50 pm »
Looks really cool.

Do you have a particular vision for your mod?

I was crafting Rosigmunda (a Necromunda-themed mod) over the remaining spare time I had. Feel free to fork the repo for a clean slate compatible with the 40k base mod or maybe we can do something together. I don't think that two competing mods are necessary.

If you want to discuss things, you can also ask in the ROSIGMA discord or hit me up on Matrix, if you prefer that.

Ah your mod looks cool! My mod is separate from the 40k base mod however, it'll effectively try to implement the Necromunda tabletop wargame with multiple playable and opposable gangs :)

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Work In Progress / Necromunda Enforcers
« on: April 13, 2023, 07:28:10 pm »
Working on my Necromunda mod and felt like sharing this sneak peek at the Palanite Enforcer gang :)

Some Palanite Subjugators with their vigilance pattern assault shields!

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Help / Re: What is rank, from the units: ruleset, used for?
« on: April 11, 2023, 02:33:47 pm »
1/ used for picking up weapons: terrorists cannot pick up weapons by default (they don't have hands)

2/ used for tracking kills in soldier diaries and award related commendations

Gotcha, thanks

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Help / What is rank, from the units: ruleset, used for?
« on: April 11, 2023, 01:20:34 pm »
As I understand the alienDeployments: ruleset uses the race's index rank value from 0-7, and the name of the unit in its inventory is its units: id string, so where does the rank string defined in alienRaces: come up or what is it used for?

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Clones currently inherit only the following attributes:
- nationality (only if possible)
- gender
- look
- lookVariant
- soldier stats (tu, stamina, hp, ...)

Alright, thanks

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Hi! I've created one soldier transformation that is a prerequisite for another transformation that clones them, however, the clone then does not have that prerequisite transformation applied to them. The clone would have to have that prerequisite transformation applied to them in turn, which doesn't thematically make sense for the mod I'm working on.

Am I possibly missing a way that this can be done, so that the new cloned soldier retains all the transformations the soldier being cloned underwent? Thanks!

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